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Computation-effective 3-D graphics rendering architecture for embedded multimedia system

机译:嵌入式多媒体系统的计算有效的3D图形渲染架构

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摘要

A new architecture is proposed to realize 3-D graphics rendering for an embedded multimedia system. Because only 20% to 83% triangles in the original 3-D object models are visible by simulation, our architecture is designed to eliminate the redundant operations on invisible triangles without image quality loss. It is based on our index rendering and enhanced deferred lighting approach, and it features a dual pipeline rendering architecture. The simulation and analysis results show that this architecture can save up to 63.4% CPU operations compared with traditional architectures.
机译:提出了一种新的架构来实现嵌入式多媒体系统的3D图形渲染。由于通过仿真可以看到原始3-D对象模型中只有20%到83%的三角形,因此我们的体系结构旨在消除不可见三角形上的多余操作,而不会降低图像质量。它基于我们的索引渲染和增强的延迟照明方法,并且具有双管道渲染架构。仿真和分析结果表明,与传统架构相比,该架构最多可节省63.4%的CPU操作。

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