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首页> 外文期刊>IEEE Transactions on Consumer Electronics >A distance-based compression of 3D meshes for mobile devices
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A distance-based compression of 3D meshes for mobile devices

机译:基于距离的移动设备3D网格压缩

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摘要

We present a new 3D mesh codec for mobile devices. Mobile devices have limited resources such as low memory, slow CPU speed, low power, and no floating-point processor. Considering these mobile characteristics, we suggest a new approach: a hybrid of a progressive geometry and a single-rate connectivity coding. By this approach, our algorithm achieves fast visual updates of progressive 3D point clouds on a small screen of a mobile device and later finalizes restoring faces of the mesh without intensive computing. For a progressive geometry coding, an octree is created and coded. For a single-rate connectivity coding, a new distance based algorithm is introduced. Our algorithm uses only fixed-point arithmetic with simple data structures. Our new 3D mesh codec has been tested on a real mobile phone and the statistical and visual results are also presented in this paper.
机译:我们提出了一种用于移动设备的新型3D网格编解码器。移动设备的资源有限,例如内存不足,CPU速度慢,功耗低并且没有浮点处理器。考虑到这些移动特性,我们建议一种新方法:渐进几何和单速率连接编码的混合。通过这种方法,我们的算法可在移动设备的小屏幕上实现渐进式3D点云的快速视觉更新,并在不进行大量计算的情况下最终确定网格的恢复面。对于渐进式几何编码,将创建八叉树并进行编码。对于单速率连接编码,引入了一种新的基于距离的算法。我们的算法仅使用具有简单数据结构的定点算法。我们的新3D网格编解码器已经在真实的手机上进行了测试,并且在本文中还提供了统计和视觉结果。

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