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TCP at last: reconsidering TCP's role for wireless entertainment centers at home

机译:最后,TCP:重新考虑TCP在家庭无线娱乐中心中的作用

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The amount of investments and research that led to the launch of new high definition TV sets and game consoles witness the importance gained by the home entertainment segment of the consumer market. Moreover, many entertainment appliances connect wireless to the Internet, providing users with the freedom of enjoying them at their preferred location at home. As this happens, there has been a widespread interest for the design of Home Entertainment Centers (HECs). HECs play, in fact, a key role as they are the media gateways between the home appliances and the Internet, thus enabling the distribution of various services based on different media streams at home. As most media flows are today based on the Transmission Control Protocol (TCP), and most entertainment services are distributed via wireless, wireless HEC designers face the problem of devising a protocol architecture that avoids the disruption of media flows and, consequently, of multimedia services. We here propose a solution to this problem and support its effectiveness with both analytical and simulation results.1
机译:导致推出新的高清电视机和游戏机的大量投资和研究见证了消费市场家庭娱乐领域的重要性。而且,许多娱乐设备将无线连接到Internet,从而使用户可以在自己喜欢的家中自由地享受它们。在这种情况下,人们对家庭娱乐中心(HEC)的设计产生了广泛的兴趣。实际上,HEC发挥了关键作用,因为它们是家用电器和Internet之间的媒体网关,因此可以基于家庭中的不同媒体流来分发各种服务。由于当今大多数媒体流都基于传输控制协议(TCP),并且大多数娱乐服务都是通过无线分发的,因此无线HEC设计人员面临着设计协议体系结构的问题,该协议体系结构避免了媒体流以及多媒体服务的中断。我们在此提出解决方案,并通过分析和仿真结果来支持其有效性。1

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