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Intra mode selection method for depth maps of 3D video based on rendering distortion modeling

机译:基于渲染失真建模的3D视频深度图帧内模式选择方法

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摘要

A technique to minimize distortions in synthesized virtual views, while encoding depth maps that are used in Depth Image Based Rendering (DIBR) applications is proposed. Depth maps are not viewed by end users, but are used for virtual view generation. Therefore, it is important to compress depth maps in a way that it minimizes distortion in views rendered with them. In doing so, it would be possible to generate high quality virtual views using compressed depth maps. Firstly, an error model to approximate rendering distortion caused by disparity changes is proposed. Thereafter, this error model is used at the encoding mode selection stage of coding depth maps. Experimental results illustrate an average bit rate saving of 19%-76%, compared with the mode selection method, which is based on minimizing pixel errors only of the depth map. Further, encoding depth maps with the proposed technique improves the overall visual quality of rendered views.1
机译:提出了一种在对基于深度图像的渲染(DIBR)应用程序中使用的深度图进行编码的同时最小化合成虚拟视图中的失真的技术。深度图不是最终用户查看的,而是用于虚拟视图生成的。因此,重要的是压缩深度图,以使其深度图最小化。这样做,可以使用压缩深度图生成高质量的虚拟视图。首先,提出了一种误差模型,可以近似估计视差变化引起的渲染失真。此后,在编码深度图的编码模式选择阶段使用该误差模型。实验结果表明,与模式选择方法相比,平均比特率节省了19%-76%,而模式选择方法仅基于最小化深度图的像素误差。此外,使用提出的技术对深度图进行编码可改善渲染视图的整体视觉质量。1

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