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Headphone-based immersive audio for virtual reality headsets

机译:基于耳机的虚拟现实耳机沉浸式音频

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摘要

In this paper, we propose a binaural system for virtual auditory space synthesis and reproduction. We introduce a subjective listening test for head-related transfer function (HRTF) customization and real-time implementation of ambisonic surround sound over headphones. In this test, a listener first selects the closest-matching HRTF dataset from an existing database. The selected HRTF dataset must fulfill the criteria of front-back discrimination and up-down discrimination. Secondly, the selected HRTF dataset is utilized to build a binaural ambisonic system composed of an encoder for synthesizing multiple sound sources, an image-source model for listening-room simulation, an ambisonic rotator responding to head motion in three axes, and a binaural ambisonic decoder. Additionally, we propose a system optimization technique that minimizes computational cost and enhances audio quality. Finally, we present both subjective and objective measurements of the perceived audio quality that were conducted to validate this approach. The audio quality assessment examined the frequency hearing impairment, localization error, and localization blur. The proposed system is especially suitable for mixing and rendering immersive sound in virtual reality.
机译:在本文中,我们提出了一种用于虚拟听觉空间合成和再现的双耳系统。我们介绍了一种主观听觉测试,用于头相关传递函数(HRTF)定制和头戴式立体声混响环绕声的实时实现。在此测试中,侦听器首先从现有数据库中选择最匹配的HRTF数据集。选定的HRTF数据集必须满足前后歧视和上下歧视的标准。其次,利用选定的HRTF数据集构建双耳双歧声系统,该系统由用于合成多个声源的编码器,用于听音室模拟的图像源模型,响应于三个轴的头部运动的双歧声旋转器以及双耳双歧声解码器。此外,我们提出了一种系统优化技术,可最大程度地减少计算成本并提高音频质量。最后,我们介绍了感知音频质量的主观和客观测量,以验证这种方法。音频质量评估检查了频率听力障碍,定位误差和定位模糊。所提出的系统特别适合在虚拟现实中混合和渲染沉浸式声音。

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