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Visual SLAM and structure from motion in dynamic environments: a survey

机译:在动态环境中的运动中视觉血液和结构:调查

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摘要

Reconstructing an environment's 3D models is traditionally a computer vision problem, crucial for virtual reality (VR) applications and mobile robots that have to estimate the pose of the camera that moves with them. Well-known vision methods, such as structure from motion (SfM), and robotics methods, such as visual simultaneous localization and mapping (SLAM), while effective in static environments are still challenging in dynamic environments. This survey illustrates the state of the art of vision and robotics methods for real-time rendering in real-world environments containing dynamic objects. It proposes a taxonomy of the available approaches divided into three main themes: building static maps by rejecting dynamic features (robust visual SLAM), extracting moving objects while ignoring the static background (dynamic object segmentation and 3D tracking), and simultaneously handling the static and dynamic components of the world (joint motion segmentation and reconstruction). It also critically discusses the advantages and disadvantages of the many illustrated approaches, which rely on methods spanning from geometry to statistics to machine learning.
机译:重建环境的3D模型传统上是计算机视觉问题,对于虚拟现实(VR)应用和移动机器人来说至关重要,必须估计与它们一起移动的相机的姿势。众所周知的视觉方法,例如来自运动(SFM)的结构和机器人方法,例如视觉同时定位和映射(SLAM),而在静态环境中有效,则在动态环境中仍然具有挑战性。该调查说明了在包含动态对象的现实世界环境中实时渲染的视觉和机器人方法的艺术状态。它提出了可用方法的分类分为三个主要主题:通过拒绝动态特征(强大的Visual Slam)构建静态地图,在忽略静态背景(动态对象分段和3D跟踪)时提取移动物体,并同时处理静态和处理静态和世界动态组成部分(联合运动分割和重建)。它还批判地探讨了许多所示方法的优缺点,它依赖于从几何形状到统计到机器学习的方法。

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  • 来源
    《Computing reviews》 |2020年第8期|273-273|共1页
  • 作者

    G. Gini;

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  • 正文语种 eng
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