Students seeking advice on how to draw better and more efficiently can learn something about structured methods and analytical techniques from geometry, mathematics, and computer graphics (CG) from this book. This math-based approach to drawing aims to structure the process of configuring 2D graphical structures (layout and composition) efficiently. The approach uses geometry theories and CG principles to solve problems in image structure and shape orientation scientifically. The "digital age" in the book title suggested to me that topics would include commercial CG programs, sketching, and visual art software tools to help artists learn to draw. This is not the case. In fact, the author makes his view very clear in the first chapter, where he rejects the use of any tools, virtual or otherwise, when learning to draw. This is, he explains, "mainly because tools are not part of the human body." He also asserts that you would not be called an "artist" by today's standards unless you could draw without tools (p. 20).
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