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Drawing in the digital age: an observational method for artists and animators

机译:数字时代的绘画:艺术家和动画师的一种观察方法

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Students seeking advice on how to draw better and more efficiently can learn something about structured methods and analytical techniques from geometry, mathematics, and computer graphics (CG) from this book. This math-based approach to drawing aims to structure the process of configuring 2D graphical structures (layout and composition) efficiently. The approach uses geometry theories and CG principles to solve problems in image structure and shape orientation scientifically. The "digital age" in the book title suggested to me that topics would include commercial CG programs, sketching, and visual art software tools to help artists learn to draw. This is not the case. In fact, the author makes his view very clear in the first chapter, where he rejects the use of any tools, virtual or otherwise, when learning to draw. This is, he explains, "mainly because tools are not part of the human body." He also asserts that you would not be called an "artist" by today's standards unless you could draw without tools (p. 20).
机译:寻求有关如何更好,更有效地进行绘画的建议的学生可以从本书的几何,数学和计算机图形学(CG)中学习有关结构化方法和分析技术的知识。这种基于数学的绘画方法旨在有效地配置2D图形结构(布局和合成)的过程。该方法使用几何学理论和CG原理来科学地解决图像结构和形状取向方面的问题。本书标题中的“数字时代”向我暗示,主题将包括商业CG程序,素描和视觉艺术软件工具,以帮助艺术家学习绘画。不是这种情况。实际上,作者在第一章中非常清楚地表达了自己的观点,在该章中,他拒绝学习绘画时使用任何虚拟或其他工具。他解释说,这主要是因为工具不是人体的一部分。他还断言,按照当今的标准,您不会被称为“艺术家”,除非您无需工具即可绘画(第20页)。

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