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A parallel machine schedule updating game with compensations and clients averse to uncertain loss

机译:具有补偿和客户避免不确定性损失的并行机器调度更新游戏

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摘要

There is a finite number of non-cooperating clients, who are averse to uncertain loss and compete for execution of their jobs not later than by their respective due dates in a parallel service environment. For each client, a due date violation implies a cost. In order to address the minimization of the total scheduling cost of all clients as a social criterion, a game mechanism is suggested. It is designed such that no client has an incentive to claim a false due date or cost. The game mechanism allows the clients to move their jobs to complete earlier in a given schedule. However, they must compensate costs of those clients whose jobs miss their due dates because of these moves. Algorithmic aspects are analyzed. Furthermore, a polynomial time algorithm that determines an equilibrium of the considered game is suggested and embedded into the game mechanism. Computational tests analyze the performance and practical suitability of the resulting game mechanism.
机译:有限数量的非合作客户不愿承受不确定的损失,并在并行服务环境中不迟于各自的到期日竞争为执行其工作而竞争。对于每个客户,违反到期日期都意味着成本。为了解决将所有客户的总调度成本最小化作为一种​​社会标准,提出了一种博弈机制。其设计目的是使任何客户都没有动机要求虚假的到期日或费用。游戏机制允许客户转移他们的工作以在给定的时间表中更早完成。但是,他们必须补偿因这些举动而错过工作期限的那些客户的费用。算法方面进行了分析。此外,提出了确定所考虑游戏平衡的多项式时间算法,并将其嵌入到游戏机制中。计算测试分析了所得博弈机制的性能和实际适用性。

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