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Scheduling fixtures for Basketball New Zealand

机译:新西兰篮球队的调度装置

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摘要

This paper describes the problem faced every year by Basketball New Zealand in scheduling the National Basketball League fixtures. This is a combinatorial optimization problem with few constraints but many objectives, which are described in detail. Two features of the problem cause particular difficulty—the requirement that every team plays two matches in at least two rounds during the season and the fact that stadium availability is far from certain at the start of the process and must be negotiated once a draft schedule has been produced, necessitating an iterative process with possibly many drafts before the final schedule is confirmed. A variant of Simulated Annealing is used to solve this problem, producing one or more schedules of high quality. The system will be used in practice for the 2004 season. The paper also reports the results of experiments regarding the use of a potentially useful, but very restrictive, solution structure for the initial solution and possibly beyond. The results of the experiments show that, for this problem at least, it appears best to stick with this restrictive structure for part of the metaheuristic search procedure, but then to remove this restriction for the remainder of the process. This could have interesting implications for other problems.
机译:本文描述了新西兰篮球协会在安排全国篮球联赛比赛时每年面临的问题。这是一个组合优化问题,几乎没有约束,但有许多目标,将对其进行详细描述。问题的两个特征造成了特别的困难:每个团队在赛季中至少要进行两轮比赛,两场比赛的要求;以及体育场的可用性在流程开始之初就远远不能确定,必须在时间表草案确定后进行协商。最终的时间表确定之前,需要反复进行可能包含许多草稿的迭代过程。模拟退火的一种变体用于解决此问题,从而产生一个或多个高质量计划。该系统将在2004赛季实际使用。本文还报告了有关将潜在有用但非常局限的解决方案结构用于初始解决方案以及以后的解决方案的实验结果。实验结果表明,至少对于这个问题,似乎最好在部分启发式搜索过程中坚持使用这种限制性结构,然后在其余过程中消除这种限制性。这可能会对其他问题产生有趣的影响。

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