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A game theory approach to online lead generation for oligopoly markets

机译:寡头市场在线潜在客户产生的博弈论方法

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Digital marketing has received much attention from most firms recently. With the increasing competition and exigency, marketing managers’ need for reliable and scientifically supported decision systems to assist them has never been greater. This paper presents a management model for estimating the quantity of online leads they should generate in a given period of time in order to achieve their goal, measured in terms of contracts gained in the most effective and efficient way possible. Through the application of Game Theory, the strategies of the rival firms are taken into account to provide marketing managers with a set of reliable possible decisions that can provide a competitive advantage. Results show a clear improvement of the effectiveness and efficiency of the decisions. In certain scenarios, an increase in the quantity of online generated leads by a firm leads to a positive impact on the firm’s and the competitors’ sales. Results obtained from the Nash and Stackelberg equilibria show that the Stackelberg equilibrium is more efficient, given the higher expected profits it derives and the follower in the Stackelberg equilibrium yields a higher expected profit than the leader or first mover.
机译:最近,数字营销已受到大多数公司的关注。随着竞争和紧急情况的加剧,市场营销经理对可靠,科学支持的决策系统提供帮助的需求从未如此强烈。本文提出了一种管理模型,用于估计在一定时期内为实现其目标而应生成的在线销售线索的数量,以尽可能有效和高效的方式获得的合同来衡量。通过博弈论的应用,可以考虑竞争对手的战略,从而为营销经理提供一系列可靠的可能决策,从而提供竞争优势。结果表明,决策的有效性和效率有了明显的提高。在某些情况下,公司在线产生的潜在客户数量增加,会对公司和竞争对手的销售产生积极影响。从纳什和斯塔克尔伯格均衡获得的结果表明,由于斯塔克尔伯格均衡所产生的预期利润更高,而斯塔克尔伯格均衡的追随者所产生的期望利润要高于先行者或先动者,因此斯塔克伯格均衡更为有效。

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