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Resource scheduling for local computer systems with a multiaccess network

机译:具有多路访问网络的本地计算机系统的资源调度

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Resource scheduling maps requests to a pool of resources to optimize a combination of resource usage, response time, network congestion, and scheduling overhead. The overhead of collecting the necessary status information for the scheduler is usually high, which results in the use of outdated status information and a degradation of performance. In this paper, we study resource scheduling based on a distributed state-dependent discipline for a system of processors connected by a local multiaccess network. The scheduling problem is reduced to the identification of the extremum from a set of physically dispersed random numbers. We propose a method of utilizing the primitive operations of collision detection and broadcast in multiaccess networks to efficiently distribute status information and to identify the extremum. The optimal performance of identifying the extremum is found to be constant on the average independent of the number of contending processors. The protocol can be implemented either by minor hardware modification of existing multiaccess-network interfaces or in software.
机译:资源调度将请求映射到资源池,以优化资源使用,响应时间,网络拥塞和调度开销的组合。收集用于调度程序的必要状态信息的开销通常很高,这会导致使用过时的状态信息并降低性能。在本文中,我们研究了基于分布式状态相关准则的资源调度,用于由本地多路访问网络连接的处理器系统。调度问题被简化为根据一组物理上分散的随机数来识别极值。我们提出了一种利用冲突检测和多址网络中的广播的原始操作来有效分配状态信息并识别极值的方法。发现确定极值的最佳性能在平均值上是恒定的,与竞争处理器的数量无关。该协议可以通过对现有的多路访问网络接口进行较小的硬件修改来实现,也可以通过软件来实现。

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