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Humor and camera view on mobile short-form video apps influence user experience and technology-adoption intent, an example of TikTok (DouYin)

机译:移动短窗体视频应用中的幽默和相机视图影响用户体验和技术采用意图,是Tiktok(Douyin)的一个例子

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Mobile short-form videos on social media apps are increasingly popular. Human-Computer Interaction (HCI) theories may be extended to short-form video apps to understand and improve app user experience, as well as to persuade new technology-adoption. The present study examined the psychological responses and persuasive outcomes associated with short-form videos on a mobile social media app. In a 2 (low- V.S. high-level humor) X 2 (first- V.S. third-person view) between-subject experimental design, participants (N = 81) were randomly assigned one of the four sets of videos about smart homes; post-viewing, they filled out an online questionnaire. Results of ANCOVA demonstrated significant effects of videos' humor and camera view on the viewer perceptions of Immersion, Social Presence and Entertainment but not on Spatial Presence and Perceptual Realism: Humor had mixed effects on the interaction between users and the mobile app; the first-person camera view elevated viewers' Immersion, Social Presence, Entertainment. As a PROCESS mediation test showed, Social Presence mediated (by 56.78%) the indirect link between the level of humor getting from a video and the viewers' post-viewing intent to adopt the technology depicted in the video. The study demonstrated values of extending HCI theories to mobile short-form video apps. Implications were discussed in terms of using appropriate humor and camera view for improving user experience and persuading serious agenda.
机译:社交媒体应用程序上的移动短片视频越来越受欢迎。人机交互(HCI)理论可以扩展到短窗体视频应用,以了解和改进应用用户体验,以及说服新技术采用。本研究审查了移动社交媒体应用程序中与短窗体视频相关的心理响应和有说服力结果。在一个2(低级高级幽默)X 2(First-V.S.第三人称视图)之间的对象实验设计,参与者(n = 81)被随机分配了关于智能房屋的四组视频中的一个;查看后,他们填写了一个在线问卷。 Ancova的结果表明视频的幽默和相机观点对浸入,社会存在和娱乐的观众观点的显着影响,但不是空间存在和感知现实主义:幽默对用户与移动应用之间的互动影响;第一人称相机视图升高的观众沉浸,社会存在,娱乐。随着过程调解测试显示,社会存在介导(按56.78%)从视频的幽默程度和观众的视线观点采用视频中所描绘的技术的间接链接。该研究证明将HCI理论扩展到移动短窗体视频应用程序的值。在利用适当的幽默和相机视图方面讨论了影响,以改善用户体验和说服严重的议程。

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