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The influence of computer self-efficacy, metacognitive self-regulation and self-esteem on student engagement in online learning programs: Evidence from the virtual world of Second Life

机译:计算机自我效能,元认知自我调节和自尊对学生参与在线学习计划的影响:来自第二人生虚拟世界的证据

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摘要

While the widespread acceptance of social virtual words is being increased in the last years, little are known about how students' personal factors can affect their engagement in online learning courses. The current study proposed and empirically examined a conceptual model that aimed to fill this gap. The main purpose is to present an extensive empirical data of 305 novice or expert students (153 graduates and 152 postgraduates) who enrolled in online courses at university level which were held in Second Life. On this occasion it was tried to be investigated, measured and finally verified the effects of computer self-efficacy, metacognitive self-regulation and self-esteem that can predict the students' engagement as an overall multidimensional construct of factors (cognitive, emotional and behavioral). The results from the three-step hierarchical regression analysis revealed that computer self-efficacy, metacognitive self-regulation, and self-esteem in online courses were not only positively correlated with student's cognitive and emotional engagement factors, but were also negatively correlated with behavioral factors. Educational implications from these results can provide a more expedient and meritorious instructional quality format aimed at reinforcing users' engagement in Second Life for sequencing and pacing future-driven online courses.
机译:尽管最近几年社会对虚拟词的接受程度有所提高,但对于学生的个人因素如何影响他们参与在线学习课程的了解却很少。当前的研究提出并凭经验检验了旨在填补这一空白的概念模型。主要目的是提供在Second Life上报名参加大学水平在线课程的305名新手或专家学生(153名毕业生和152名研究生)的广泛经验数据。在这种情况下,尝试进行调查,测量并最终验证计算机自我效能,元认知自我调节和自尊的效果,这些效果可以预测学生的参与程度是因素(认知,情感和行为)的整体多维构成)。三步分层回归分析的结果表明,在线课程中的计算机自我效能,元认知自我调节和自尊不仅与学生的认知和情感参与因子呈正相关,而且与行为因子呈负相关。这些结果的教育意义可以提供一种更便捷,更有价值的教学质量格式,旨在加强用户对《第二人生》的参与,以对未来驱动的在线课程进行排序和调整节奏。

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