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Cognitive enhancement in video game players: The role of video game genre

机译:电子游戏玩家的认知增强:电子游戏类型的作用

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Several cross-section and training studies have shown that video game play can improve cognitive functions such as visual attention, cognitive control, visual short-term memory, and general processing speed. Unfortunately the replication of these effects is not always successful, even when using similar cognitive tests to measure performance. We investigated an important aspect of this field that has not yet been empirically addressed: the role of video game genre. Our comparison of two video game player groups of specific genres (first-person shooter and real-time strategy) indicates that cognitive abilities (measured by task switching and multiple object tracking) may be differentially enhanced depending on the genre of video game being played. This result is significant as research to this point has focused on "action video games", a loosely defined category that encompasses several video game genres, without controlling for effects potentially stemming from differences in mechanics between these video games. It also provides some evidence for the specificity of video game play benefits as a function of actions performed within the game, which is not in line with a generalized "learning to learn" accounting of these enhancements.
机译:多项横断面和培训研究表明,视频游戏可以改善认知功能,例如视觉注意力,认知控制,视觉短期记忆和总体处理速度。不幸的是,即使使用类似的认知测试来衡量效果,这些效果的复制也并非总是成功的。我们调查了该领域的一个重要方面,尚未通过经验加以解决:视频游戏类型的作用。我们对两种特定类型的视频游戏玩家群体(第一人称射击游戏和实时策略)的比较表明,认知能力(通过任务切换和多对象跟踪来衡量)可能会根据所玩视频游戏的类型而有所不同。由于到目前为止的研究都集中在“动作视频游戏”上,因此这一结果意义重大,这是一个松散定义的类别,涵盖了几种视频游戏类型,而没有控制可能因这些视频游戏之间的机制差异而产生的影响。它还提供了一些证据,证明视频游戏玩法的特殊性取决于游戏中所执行动作的功能,这与这些增强功能的普遍“学来学习”不一致。

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