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Exploring the antecedents of collaborative learning performance over social networking sites in a ubiquitous learning context

机译:在无所不在的学习环境中探索社交网站上的协作学习绩效的前提

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摘要

Recent mobile and Internet applications have made possible the development of ubiquitous learning (U-learning). One such application is social networks, which allow people to create and exchange information with each other in a collaborative manner, and these are especially popular with so-called "digital natives," who have grown up using such technologies. This study thus explores the behavioral models associated with using social network websites in a U-learning context. To carry out a more comprehensive investigation, a modified technology acceptance model (TAM) is developed, augmented with external factors, including collective efficacy and personal innovativeness in information technology (PUT). This model is then used to examine the influential factors in students' use of social networks to learn, and also to evaluate their learning attitudes and usage effects. This study collected 321 valid questionnaires and used them to test the proposed model. The results show that personal innovativeness in information technology and collective efficacy affect learner attitudes through perceived playfulness, perceived usefulness, and perceived ease of use, and in turn affect dimensions, such as satisfaction, self-perceived usage effects, and continued usage intention. Based on these results, instructional designers should work to use the diversity and richness of existing social network sites to enhance learner perceptions of the playfulness and usefulness of information technology, which in turn can produce more positive usage attitudes and greater learning satisfaction.
机译:最近的移动和Internet应用程序使普遍学习(U-learning)的发展成为可能。一种这样的应用是社交网络,它允许人们以协作的方式创建和彼此交换信息,并且在使用这种技术成长起来的所谓的“数字原住民”中特别流行。因此,本研究探索了与在U学习环境中使用社交网络网站相关的行为模型。为了进行更全面的调查,开发了改进的技术接受模型(TAM),并增加了外部因素,包括信息技术(PUT)的集体效力和个人创新能力。然后,该模型用于检查学生使用社交网络进行学习的影响因素,并评估他们的学习态度和使用效果。这项研究收集了321个有效问卷,并用它们来检验提出的模型。结果表明,信息技术中的个人创新和集体效能通过感知的嬉戏,感知的有用性和感知的易用性影响学习者的态度,进而影响维度,例如满意度,自我感知的使用效果和持续使用意图。基于这些结果,教学设计人员应努力利用现有社交网站的多样性和丰富性,以增强学习者对信息技术的趣味性和实用性的认识,从而可以产生更积极的使用态度和更高的学习满意度。

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