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Eliciting teamwork with game attributes: A systematic review and research agenda

机译:激发具有游戏属性的团队合作:系统的审查和研究议程

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摘要

The modern workplace has become increasingly complex as a function of numerous factors, including technological and economic growth. Teams are more frequently implemented within organizations to facilitate high performance within these complex, dynamic conditions. Game-based training has become a common method of delivering training to teams, paralleling the recent trend towards gamification, which refers to integrating games into traditionally non-game based settings. However, the extant literature remains nascent as there is a dearth of theory relating independent game attributes to teamwork behaviors. Specifically, it is unknown why or how game-based training may foster desired competencies within teams. To address this gap, the present article conducts a systematic review to identify opportunities for research and potential relationships between game attributes and teamwork behaviors. These proposed relationships are ultimately intended to uncover the manner in which game-based training can be leveraged to facilitate effective teamwork. (C) 2015 Elsevier Ltd. All rights reserved.
机译:由于包括技术和经济增长在内的众多因素,现代工作场所变得越来越复杂。在组织内部更频繁地部署团队,以在这些复杂,动态的条件下促进高性能。基于游戏的培训已经成为向团队提供培训的一种常用方法,与最近的游戏化趋势相提并论,游戏化是指将游戏集成到传统上非基于游戏的环境中。但是,由于缺乏将独立游戏属性与团队合作行为相关的理论,因此现有的文献仍处于萌芽状态。具体而言,未知基于游戏的培训为何或如何促进团队内部所需的能力。为了解决这一差距,本文进行了系统的综述,以确定研究机会以及游戏属性与团队合作行为之间的潜在关系。这些建议的关系最终旨在揭示可以利用基于游戏的培训来促进有效团队合作的方式。 (C)2015 Elsevier Ltd.保留所有权利。

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