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Tensorpose: Real-time pose estimation for interactive applications

机译:Tensorpose:交互式应用程序的实时姿势估计

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The state of the art has outstanding results for 2D multi-person pose estimation using multi-stage Deep Neural Networks in images with high accuracy. However, the use of these models on real-time applications may be impractical not just because they are computationally intensive, but also because they suffer from flicking, from the inability for capturing temporal correlations among video frames, as well as from image degradation. To tackle these problems, we expand the use of pose estimation to motion capture in interactive applications. To do so, we propose a novel deep neural network with streamlined architecture and tensor decomposition for pose estimation with improved processing time, named TensorPose. We introduce an architecture for markerless motion capture using Convolutional Neural Networks combined with sparse optical flow and Kalman Filters. We also apply this architecture in a multi-user environment, based on the Holojam framework, where it is possible to create simultaneous collaborative experiences. (C) 2019 Published by Elsevier Ltd.
机译:使用多级深度神经网络在图像中以高精度对2D多人姿势进行估计时,现有技术具有出色的结果。但是,这些模型在实时应用程序上的使用可能是不切实际的,不仅因为它们计算量大,而且还因为它们遭受轻弹,无法捕获视频帧之间的时间相关性以及图像质量下降。为了解决这些问题,我们将姿势估计的使用扩展到交互式应用程序中的运动捕获。为此,我们提出了一种新颖的深度神经网络,其具有精简的架构和张量分解,用于姿态估计,具有改进的处理时间,名为TensorPose。我们介绍了一种使用卷积神经网络结合稀疏光流和卡尔曼滤波器进行无标记运动捕获的体系结构。我们还将基于Holojam框架在多用户环境中应用此体系结构,从而可以创建同时的协作体验。 (C)2019由Elsevier Ltd.发布

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