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Efficient 4D shape completion from sparse samples via cubic spline fitting in linear rotation-invariant space

机译:通过线性旋转不变空间中的三次样条拟合从稀疏样品中高效完成4D形状加工

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摘要

Computer animation is frequently produced via interpolating a few sparse samples created by artists or reverse-engineered from physical prototypes, however, existing interpolation techniques fall short in efficiently generating a smooth 4D shape sequence from sparse samples. In this paper, we extend traditional curve fitting technique to 4D shape completion in shape space with novel technical components. In particular, we seek a smooth 4D shape sequence by minimizing the total shape distortion along the sequence trajectory. After embedding the shapes into a linear rotation-invariant feature space, the complex global minimization of shape distortion in shape space can be converted into simple cubic spline fitting problems in feature domains, which can be solved analytically. With cubic splines, we can not only handle in-between shapes interpolation, but also perform extrapolation towards more exciting results. To further improve the computational efficiency, we devise a hierarchical framework, in which the shape space is decomposed into high-frequency and low-frequency domains, the interpolation is only operated on the low-frequency domain, while the high-frequency details are enabled via deformation transfer techniques. We have conducted extensive experiments and comprehensive evaluations that showcase many attractive advantages of our novel method, including smooth interpolation between shapes, plausible extrapolation outside conventional shape domain, robustness under large deformations, and interactive performance for complicated shapes with high-quality details. (C) 2019 Elsevier Ltd. All rights reserved.
机译:计算机动画通常是通过对由艺术家创建的或从物理原型进行反向工程的几个稀疏样本进行插值来产生的,但是,现有的插值技术无法有效地从稀疏样本生成平滑的4D形状序列。在本文中,我们将新颖的曲线拟合技术扩展到具有新颖技术组件的形状空间中的4D形状完成。特别地,我们通过最小化沿着序列轨迹的总形状失真来寻求平滑的4D形状序列。将形状嵌入线性不变的特征空间后,形状空间中形状失真的复杂全局最小化可以转换为特征域中的简单三次样条拟合问题,可以通过解析来解决。使用三次样条曲线,我们不仅可以处理形状之间的插值,而且可以执行插值以获得更令人兴奋的结果。为了进一步提高计算效率,我们设计了一个层次框架,其中将形状空间分解为高频和低频域,插值仅在低频域上进行,而启用了高频细节通过变形传递技术。我们进行了广泛的实验和综合评估,展示了我们新颖方法的许多有吸引力的优点,包括形状之间的平滑插值,常规形状域外的可能外推,大变形下的鲁棒性以及具有高质量细节的复杂形状的交互性能。 (C)2019 Elsevier Ltd.保留所有权利。

著录项

  • 来源
    《Computers & Graphics》 |2019年第8期|129-139|共11页
  • 作者单位

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing, Peoples R China;

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing, Peoples R China;

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing, Peoples R China;

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing, Peoples R China|Beihang Univ, Qingdao Res Inst, Beijing, Peoples R China;

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing, Peoples R China;

    SUNY Stony Brook, Dept Comp Sci, Stony Brook, NY 11794 USA;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Shape sequence completion; Cubic spline fitting; Linear rotation-invariant space;

    机译:形状序列完成;立方样条拟合;线性旋转 - 不变空间;

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