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High-quality compatible triangulations and their application in interactive animation

机译:高质量兼容三角剖分及其在交互式动画中的应用

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摘要

We propose a new method to compute compatible triangulations of two polygons in order to create smooth geometric transformations between them. Compared to existing methods, our approach creates triangulations of better quality, that is, triangulations with fewer long thin triangles and Steiner points. This results in visually appealing morphings when transforming the shape from one into another. Our method consists of three stages. First, we use a common valid vertex pair to uniquely decompose the source and target polygons into pairs of sub-polygons, in which each concave sub-polygon is triangulated. Second, within each sub-polygon pair, we map the triangulation of a concave sub-polygon onto the corresponding sub-polygon using a linear transformation, thereby generating compatible meshes between the source and the target. Third, we refine the compatible meshes, which creates better quality planar shape morphing with detailed textures. In order to evaluate the quality of the resulting mesh, we present a new metric that assesses the deformation of each triangle during the shape morphing process. Finally, we present an efficient scheme to handle compatible triangulations for a shape with self-occlusion, resulting in an interactive shape morphing system. Experimental results show that our method can create compatible meshes of higher quality as compared to existing methods with fewer long thin triangles and smaller triangle deformation values during shape morphing. These advantages enable us to create more consistent rotations for rigid shape interpolation algorithms and facilitate a smoother morphing process. The proposed algorithm is both robust and computationally efficient. It can be applied to produce convincing transformations such as interactive 2D animation and texture mapping. The proposed interactive shape morphing system enables normal users to generate morphing video easily without any professional knowledge. (C) 2018 Elsevier Ltd. All rights reserved.
机译:我们提出了一种新的方法来计算两个多边形的兼容三角剖分,以便在它们之间创建平滑的几何变换。与现有方法相比,我们的方法可创建质量更高的三角剖分,即具有较少的长细三角和Steiner点的三角剖分。在将形状从一种转换为另一种时,这会导致视觉上吸引人的变形。我们的方法包括三个阶段。首先,我们使用一个公共有效顶点对将源多边形和目标多边形唯一地分解为子多边形对,其中每个凹子多边形都被三角剖分。其次,在每个子多边形对中,我们使用线性变换将凹子多边形的三角剖分映射到相应的子多边形上,从而在源和目标之间生成兼容的网格。第三,我们优化兼容的网格,这样可以创建具有更好纹理的更好的平面形状变形。为了评估生成的网格的质量,我们提出了一种新的度量,用于评估形状变形过程中每个三​​角形的变形。最后,我们提出了一种有效的方案来处理具有自我遮挡的形状的兼容三角剖分,从而形成交互式形状变形系统。实验结果表明,与现有方法相比,与现有方法相比,我们的方法可以创建质量更高的兼容网格,其形状变形过程中的长细三角形更少,三角形变形值更小。这些优点使我们能够为刚性形状插值算法创建更一致的旋转,并促进更平滑的变形过程。所提出的算法既健壮又计算效率高。它可以用于产生令人信服的转换,例如交互式2D动画和纹理贴图。所提出的交互式形状变形系统使普通用户无需任何专业知识即可轻松生成变形视频。 (C)2018 Elsevier Ltd.保留所有权利。

著录项

  • 来源
    《Computers & Graphics》 |2018年第11期|60-72|共13页
  • 作者单位

    Campus Univ Beaulieu, INRIA, MimeTIC Team, F-35042 Rennes, France;

    Zhiyan Technol Shenzhen Ltd, Nanshan Dist High Tech Ind Pk, Shenzhen, Peoples R China;

    City Univ Hong Kong, Dept Comp Sci, Tat Chee Ave, Kowloon, Hong Kong, Peoples R China;

    Northumbria Univ, Fac Engn & Environm, Newcastle Upon Tyne, Tyne & Wear, England;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Character animation; Shape morphing; Compatible triangulation;

    机译:角色动画;形状变形;兼容的三角剖分;

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