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Heat-based bidirectional phase shifting simulation using position-based dynamics

机译:基于位置动力学的基于热量的双向相移仿真

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摘要

Phase-change phenomena are present in our daily life. Examples are the evaporation of a fluid when it reaches its boiling temperature, the condensation of water vapor in air due to the pressure changes or due to the difference of temperature in boundaries, and the melting of snow when winter is ending. Current development in physics-based animation allows the simulation of these phenomena, but an integrated solution for modeling bidirectional phase-shifting objects is not available for games and other virtual environments. In this work we present a temperature-based method that drives phase transition phenomena based on latent heat of materials using position-based dynamics (PBD). Modifications to density, viscosity and distance PBD constraints are proposed to simulate the necessary thermal phenomena. Results show that melting, fusion, evaporation, condensation, dilation and even convection effects can be obtained by modifying the original PBD constraints in function of latent heat. (C) 2018 Elsevier Ltd. All rights reserved.
机译:相变现象存在于我们的日常生活中。例如,当流体达到沸腾温度时蒸发,由于压力变化或边界温度差异而在空气中凝结的水蒸气,以及在冬天结束时融化雪。基于物理的动画的当前发展允许对这些现象进行仿真,但是游戏和其他虚拟环境尚无法使用用于建模双向相移对象的集成解决方案。在这项工作中,我们提出了一种基于温度的方法,该方法使用基于位置的动力学(PBD)基于材料的潜热来驱动相变现象。提出了对密度,粘度和距离PBD约束的修改,以模拟必要的热现象。结果表明,通过改变潜热函数中原始的PBD约束条件,可以获得熔融,熔融,蒸发,冷凝,膨胀甚至对流效果。 (C)2018 Elsevier Ltd.保留所有权利。

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