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Direct volume rendering of unstructured grids

机译:直接体积渲染非结构化网格

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摘要

This paper investigates three categories of algorithms for direct volume rendering of unstructured grids, which are image-space, object-space, and hybrid methods. We propose three new algorithms. Cell Projection algorithm, which falls into object-space category, is capable of rendering non-convex meshes through a simple yet efficient sorting schema that exploits both image and object space coherencies. Existing hybrid methods use object-then-image traversal order that enforces the processing of each cell. Thus, these algorithms perform redundant operations and do not support early ray termination. We propose a hybrid method, called Span-Buffer Ray Casting (SBRC), that can support early ray termination discarding redundant operations by employing image-then-object traversal order. Another hybrid method, called Koyamada-SBRC (K-SBRC), is proposed with the motivation of refining image-space and hybrid methods to extract the best features of them. This method is developed by blending SBRC approach with Koyamada's algorithm, which is an efficient image-space algorithm. All proposed algorithms are capable of handling acyclic non-convex meshes and generating images of acceptable quality. SBRC and K-SBRC algorithms have the additional capabilities of rendering cyclic meshes and supporting early ray termination. The proposed algorithms and Koyamada's algorithm are implemented and experimented in a common framework for analyzing their relative performance.
机译:本文研究了用于非结构化网格的直接体绘制的三类算法,即图像空间,对象空间和混合方法。我们提出了三种新算法。单元投影算法属于对象空间类别,它能够通过利用图像和对象空间相关性的简单而有效的排序方案来渲染非凸网格。现有的混合方法使用对象-然后-图像遍历顺序来强制每个单元的处理。因此,这些算法执行冗余操作,不支持早期光线终止。我们提出了一种称为跨度缓冲区射线投射(SBRC)的混合方法,该方法可以通过使用图像然后对象的遍历顺序来支持早期射线终止丢弃冗余操作。提出了另一种称为Koyamada-SBRC(K-SBRC)的混合方法,其目的是完善图像空间,并使用混合方法来提取它们的最佳特征。该方法是通过将SBRC方法与Koyamada算法(一种有效的图像空间算法)相结合而开发的。所有提出的算法都能够处理非循环非凸网格并生成可接受质量的图像。 SBRC和K-SBRC算法具有渲染循环网格并支持早期光线终止的附加功能。本文提出的算法和Koyamada算法在一个通用框架中进行了实现和实验,以分析它们的相对性能。

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