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首页> 外文期刊>Computers & Graphics >Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models
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Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models

机译:分层点云:一种简单高效的多分辨率结构,用于分发和呈现巨大的点采样模型

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摘要

We recently introduced an efficient multiresolution structure for distributing and rendering very large point sampled models on consumer graphics platforms. The structure is based on a hierarchy of precomputed object-space point clouds, that are combined coarse-to-fine at rendering time to locally adapt sample densities according to the projected size in the image. The progressive block based refinement nature of the rendering traversal exploits on-board caching and objept based rendering APIs, hides out-of-core data access latency through speculative prefetching, and lends itself well to incorporate backface, view frustum, and occlusion culling, as well as compression and view-dependent progressive transmission. The resulting system allows rendering of complex out-of-core models at high frame rates (over 60 M rendered points/second), supports network streaming, and is fundamentally simple to implement. We demonstrate the efficiency of the approach on a number of very large models, stored on local disks or accessed through a consumer level broadband network, including a massive 234 M samples isosurface generated by a compressible turbulence simulation and a 167M samples model of Michelangelo's St. Matthew. Many of the details of our framework were presented in a previous study. We here provide a more thorough exposition, but also significant new material, including the presentation of a higher quality bottom-up construction method and additional qualitative and quantitative results.
机译:我们最近推出了一种高效的多分辨率结构,用于在消费者图形平台上分发和渲染非常大的点采样模型。该结构基于预先计算的对象空间点云的层次结构,这些对象空间点云在渲染时进行了从粗到细的组合,以根据图像中的投影大小在局部调整样本密度。渲染遍历的基于块的渐进式细化性质利用了板载缓存和基于对象的渲染API,通过推测性的预取隐藏了核心数据访问延迟,并很好地结合了背面,视锥和遮挡剔除,例如以及依赖于压缩和视图的渐进式传输。最终的系统允许以高帧速率(超过60 M渲染点/秒)渲染复杂的核外模型,支持网络流传输,并且从根本上易于实现。我们在许多非常大的模型上展示了该方法的效率,这些模型存储在本地磁盘上或通过消费者级别的宽带网络进行访问,包括可压缩湍流模拟生成的大量234 M样本等值面和Michelangelo St的167M样本模型。马修。在先前的研究中介绍了我们框架的许多细节。我们在这里提供了更全面的阐述,但也提供了重要的新材料,包括介绍了更高质量的自下而上的构造方法以及其他定性和定量结果。

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