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Multimodal volume illumination

机译:多峰体积照明

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摘要

Despite the increasing importance of multimodal volumetric data acquisition and the recent progress in advanced volume illumination, interactive multimodal volume illumination remains an open challenge. As a consequence, the perceptual benefits of advanced volume illumination algorithms cannot be exploited when visualizing multimodal data - a scenario where increased data complexity urges for improved spatial comprehension. The two main factors hindering the application of advanced volumetric illumination models to multimodal data sets are rendering complexity and memory consumption. Solving the volume rendering integral by considering multimodal illumination increases the sampling complexity. At the same time, the increased storage requirements of multimodal data sets forbid to exploit precomputation results, which are often facilitated by advanced volume illumination algorithms to reduce the amount of per-frame computations. In this paper, we propose an interactive volume rendering approach that supports advanced illumination when visualizing multimodal volumetric data sets. The presented approach has been developed with the goal to simplify and minimize per-sample operations, while at the same time reducing the memory requirements. We will show how to exploit illumination-importance metrics, to compress and transform multimodal data sets into an illumination-aware representation, which is accessed during rendering through a novel light-space-based volume rendering algorithm. Both, data transformation and rendering algorithm, are closely intervened by taking compression errors into account during rendering. We describe and analyze the presented approach in detail, and apply it to real-world multimodal data sets from biology, medicine, meteorology and engineering. (C) 2015 Elsevier Ltd. All rights reserved.
机译:尽管多模式体积数据采集的重要性日益提高,并且在先进的体积照明方面取得了最新进展,但交互式多模式体积照明仍然是一个开放的挑战。结果,在可视化多峰数据时无法利用高级体积照明算法的感知优势-在这种情况下,数据复杂性不断提高,要求改善空间理解能力。阻碍将高级体积照明模型应用于多峰数据集的两个主要因素是渲染复杂性和内存消耗。通过考虑多模式照明来解决体积渲染积分问题会增加采样复杂度。同时,多模式数据集的存储需求的增加禁止利用预计算结果,而先进的体积照明算法通常可以减少预计算结果,从而减少每帧的计算量。在本文中,我们提出了一种交互式的体绘制方法,当可视化多峰体积数据集时支持高级照明。提出的方法旨在简化和最小化每个样本的操作,同时减少内存需求。我们将展示如何利用照明重要性指标,将多峰数据集压缩和转换为照明感知表示,并在渲染过程中通过基于光空间的新型体绘制算法对其进行访问。通过在渲染过程中考虑压缩错误,可以紧密干预数据转换和渲染算法。我们将详细描述和分析所提出的方法,并将其应用于来自生物学,医学,气象学和工程学的现实世界多模式数据集。 (C)2015 Elsevier Ltd.保留所有权利。

著录项

  • 来源
    《Computers & Graphics》 |2015年第8期|47-60|共14页
  • 作者单位

    Linkoping Univ, Dept Sci & Technol, Interact Visualizat Grp, SE-60174 Norrkoping, Sweden;

    Linkoping Univ, Dept Sci & Technol, Interact Visualizat Grp, SE-60174 Norrkoping, Sweden;

    Linkoping Univ, Dept Sci & Technol, Interact Visualizat Grp, SE-60174 Norrkoping, Sweden|Univ Ulm, Inst Media Informat, Visual Comp Res Grp, D-89081 Ulm, Germany;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Volume rendering; Volumetric illumination; Multimodal visualization;

    机译:体绘制;体积照明;多模式可视化;
  • 入库时间 2022-08-18 02:09:48

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