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Interactive modeling of smooth manifold meshes with arbitrary topology: G(1) stitched bi-cubic Bezier patches

机译:具有任意拓扑的光滑流形网格的交互式建模:G(1)缝合的双三次Bezier面片

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摘要

In this paper, we present a new piecewise parametric approach to obtain smooth surfaces from any given orientable 2-manifold polynomial control mesh. Our approach provides C-2 continuous Bi-Cubic Bezier patches that are guaranteed to be stitched with G(1) continuity regardless of the underlying mesh topology. A high level summary of the approach can be given as a two-step process: (1) Starting from an orientable 2-manifold mesh we apply vertex-insertion, which is remeshing algorithm of Catmull-Clark subdivision, to break that surface into a set of all quadrilateral patches. (2) for each such quadrilateral patch, we construct a Bi-Cubic Bezier patch, where the positions of the 16 control points are obtained from the limit surface of the Doo-Sabin subdivision scheme.
机译:在本文中,我们提出了一种新的分段参数化方法,可以从任何给定的可定向2流形多项式控制网格中获取光滑表面。我们的方法提供了C-2连续的双三次Bezier补丁,无论底层的网格拓扑如何,都可以保证以G(1)连续性进行缝合。该方法的概括性概述可以分为两个步骤:(1)从可定向的2流形网格开始,我们应用顶点插入(它是Catmull-Clark细分的重新划分算法),以将该表面分解为一个所有四边形斑块的集合。 (2)对于每个这样的四边形斑块,我们构造一个双三次贝塞尔曲线斑块,其中16个控制点的位置是从Doo-Sabin细分方案的极限表面获得的。

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