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High accuracy pixel-wise spatial calibration of optical see-through glasses

机译:光学透明眼镜的高精度像素空间校​​准

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Precisely calibrated optical see-through glasses are the key for many augmented reality applications. Existing works divide the system consisting of a user wearing glasses into a display part and an eye part. The former is calibrated once whereas the eye is adapted continuously. Previous methods either model the optical system using perspective projection or triangulate the pixels' virtual positions. Parametric models are often inadequate in the edge areas of the displays and based on only a few non-equidistant point correspondences recorded by the user. The triangulation approach is improving this by calibrating every pixel individually with camera-based point correspondences. Whereas the previous generation of see-through glasses used simple optics like half-transparent mirrors the latest generation uses more complex optical elements like gratings or free-form light-guides. Minor changes of the viewpoint can cause a viewing ray to pass through the neighboring grating which makes a triangulation of the pixel's virtual position impossible. Another work splits the distortion calibration into a real-world distortion and a display distortion part since the viewing rays pass through different optical elements.
机译:精确校准的光学透明眼镜是许多增强现实应用的关键。现有作品将由戴眼镜的用户组成的系统分为显示部分和眼睛部分。前者校准一次,而眼睛则连续适应。先前的方法要么使用透视投影对光学系统建模,要么对像素的虚拟位置进行三角剖分。参数模型在显示器的边缘区域中通常是不充分的,并且仅基于用户记录的一些非等距点对应关系。三角剖分方法通过使用基于相机的点对应关系分别校准每个像素来改善这种情况。上一代的透视眼镜使用简单的光学器件(例如半透明镜),而最新一代的透视玻璃使用的是更复杂的光学元件,例如光栅或自由形式的光导。视点的微小变化会导致可见光线穿过相邻的光栅,从而无法对像素的虚拟位置进行三角测量。另一个工作是将畸变校准分为现实畸变和显示畸变部分,因为观察光线会通过不同的光学元件。

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