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Learning and motivational impacts of a multimedia science game

机译:多媒体科学游戏的学习和动机影响

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摘要

The power of a web-based forensic science game to teach content and motivate STEM careers was tested among secondary students. More than 700 secondary school students were exposed to one of the three web-based forensic cases for approximately 60 min. Cain scores from pre-test to a delayed post-test indicated significant gains in content knowledge. In addition, the game's usability ratings were a strong predictor of learning. A positive relationship between role-play experience and science career motivation was observed, which suggests a role for authentic virtual experiences in inspiring students to consider STEM careers.
机译:在中学生中测试了基于网络的法证科学游戏教授内容和激发STEM职业发展的能力。 700多名中学生在大约60分钟的时间内接触了三个基于网络的法证案件之一。从测试前到延迟测试后的该隐分数表明,内容知识得到了显着提高。此外,游戏的可用性等级是学习的有力预测指标。观察到角色扮演体验与科学职业动机之间存在正相关关系,这表明真实的虚拟体验在激发学生考虑STEM职业方面发挥了作用。

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