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Riemannian manifold-valued part-based features and geodesic-induced kernel machine for activity classification dedicated to assisted living

机译:黎曼流形值基于零件的特征和大地测量感应的用于辅助生活活动分类的核机

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In this paper, we address the problem of classifying human activities that are typical in a daily living environment from videos. We propose a novel method based on Riemannian manifolds that uses a tree structure of two layers, where nodes in each tree branch are on a Riemannian manifold. Each node corresponds to different part-based covariance features, and induces a geodesic-based kernel machine for classification. In the first layer, activities are classified according to the dynamics of body pose and the movement of hands or arms. Activities with similar body pose and motion but different human-object interaction are coarsely classified into the same category. In the second layer, the coarsely classified activities are further fine classified, according to the appearance of local image patches at hands in key frames. This is based on the observation that interacting objects as discriminative cues are likely to be attached to hands. The main novelties of this paper include: (i) Motion of body parts for each video activity is characterized by global features. More specifically, the features are distances between each pair of key points and the orientations of lines that connect them; (ii) Human-object interaction is described by local features. That is, the appearance of local regions around hands in key frames, where key frames are selected using the proximity of hands to other key points; (iii) Classification of human activities is formulated by a geodesic distance-induced kernel machine. This is done by exploiting pair-wise geodesics on Riemannian manifolds under the log-Euclidean metric. Experiments were conducted on 2 video datasets. The first dataset, made on our university campus, contains 8 activities with a total number of 943 videos. The second dataset is from a publicly available dataset, containing 7 activity classes and a total of 224 videos. Our test results on the first video dataset have shown high classification accuracy (average 94.27%), and small false alarm rate (average 0.80%). For the second video dataset, test results from the proposed method are compared with 6 existing methods. The proposed method has outperformed all these existing methods. Discussions are given on the impact of detected skeleton points from Kinect on the performance of activity classification.
机译:在本文中,我们解决了从视频对日常生活活动中典型的人类活动进行分类的问题。我们提出了一种基于黎曼流形的新颖方法,该方法使用两层的树结构,其中每个树分支中的节点都在黎曼流形上。每个节点对应于不同的基于零件的协方差特征,并引入基于测地线的内核机器进行分类。在第一层中,根据身体姿势的动态以及手或手臂的运动对活动进行分类。具有相似的身体姿势和动作但人与人之间的交互不同的活动被粗略地归为同一类别。在第二层中,根据关键帧中手部上的局部图像补丁的出现,将粗分类的活动进一步细分。这是基于这样的观察:交互对象作为判别线索很可能会附着在手上。本文的主要新颖之处包括:(i)每种视频活动的身体部位运动都具有整体特征。更具体地说,特征是每对关键点之间的距离和连接它们的直线的方向。 (ii)人与物体之间的互动是通过局部特征来描述的。也就是说,关键帧中手周围的局部区域的外观,其中使用手与其他关键点的接近度来选择关键帧; (iii)人类活动的分类是由测地距离感应核机器制定的。这是通过在对数欧几里得度量下利用黎曼流形上的成对测地线来完成的。在2个视频数据集上进行了实验。第一个数据集是在我们的大学校园中制作的,包含8个活动,总共943个视频。第二个数据集来自一个公开可用的数据集,包含7个活动类别和总共224个视频。我们在第一个视频数据集上的测试结果显示出较高的分类精度(平均94.27%)和较小的误报率(平均0.80%)。对于第二个视频数据集,将所提方法的测试结果与6种现有方法进行比较。所提出的方法优于所有这些现有方法。讨论了从Kinect中检测到的骨架点对活动分类性能的影响。

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