首页> 外文期刊>Computer Science Education >From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education
【24h】

From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education

机译:从无聊到得分-学习和实践计算机科学教育的数学逻辑的协作式严肃游戏

获取原文
获取原文并翻译 | 示例
           

摘要

In this study, we address the problem of low retention and high dropout rates of computer science university students in early semesters of the studies. Complex and high abstract mathematical learning materials have been identified as one reason for the dropout rate. In order to support the understanding and practicing of core mathematical concepts, we developed a game-based multitouch learning environment in which the need for a suitable learning environment for mathematical logic was combined with the ability to train cooperation and collaboration in a learning scenario. As application domain, the field of mathematical logic had been chosen. The development process was accomplished along three steps: First, ethnographic interviews were run with 12 students of computer science revealing typical problems with mathematical logic. Second, a multitouch learning environment was developed. The game consists of multiple learning and playing modes in which teams of students can collaborate or compete against each other. Finally, a twofold evaluation of the environment was carried out (user study and cognitive walk-through). Overall, the evaluation showed that the game environment was easy to use and rated as helpful: The chosen approach of a multiplayer game supporting competition, collaboration, and cooperation is perceived as motivating and "fun."
机译:在这项研究中,我们解决了研究初期的计算机科学大学生的低保留率和高辍学率的问题。复杂和高度抽象的数学学习资料已被确定为辍学率高的原因之一。为了支持对核心数学概念的理解和实践,我们开发了基于游戏的多点触控学习环境,其中将对数学逻辑的合适学习环境的需求与在学习场景中训练合作与协作的能力结合在一起。作为应用领域,选择了数学逻辑领域。开发过程分三个步骤完成:首先,对12位计算机科学专业的学生进行了民族志访谈,揭示了数学逻辑中的典型问题。其次,开发了多点触摸学习环境。游戏包含多种学习和游戏模式,学生团队可以在其中进行协作或相互竞争。最后,对环境进行了双重评估(用户研究和认知演练)。总体而言,该评估表明该游戏环境易于使用并且被认为是有帮助的:支持竞争,协作和合作的多人游戏选择的方法被认为是激励和“乐趣”。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号