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A digraph-based hexahedral meshing method for coupled quasi-polycubes

机译:基于图的六面体网格耦合方法

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Sub-mapping is recognized as the most commonly used method for generating structured hexahedral mesh which has become a prior choice for mechanical simulation. However, volume decomposition process of sub-mapping, due to the diversity of entity structures, still lacks support from stable algorithm. Moreover, as a preprocessing step of sub-mapping, morphing process sometimes leads to unsatisfactory mesh quality. In order to improve stability and meshing quality of sub-mapping, a digraph-based structured hexahedral meshing method for coupled quasi-polycubes is proposed in this paper. The method avoids the processes of volume decomposition and morphing. At first, an initial manual decomposition is carried out. The input model is decomposed into a number of sub-entities with respect to which initial digraphs are built. Secondly, virtual edges and vertices are constructed by means of mean value interpolation and then added into its corresponding digraph, so as to build connections between subgraphs within one digraph. Thirdly, face sheets are obtained by intersecting sub-entities with one another. Vertices and edges of the face sheets are added into their corresponding sub-entities' digraphs to establish connections between digraphs of sub-entities. Finally, a linear system is constructed according to the solution of which the whole model is meshed. Experiments revealed in this paper demonstrate that the proposed method is applicable for all-structured hexahedral mesh generation of coupled quasi-polycubes.
机译:子映射被认为是生成结构化六面体网格的最常用方法,它已成为机械仿真的首选。然而,由于实体结构的多样性,子映射的体积分解过程仍然缺乏稳定算法的支持。此外,作为子映射的预处理步骤,变形过程有时会导致网格质量不理想。为了提高子映射的稳定性和网格划分的质量,提出了一种基于图的结构化准多面体六面体网格划分方法。该方法避免了体积分解和变形的过程。首先,进行初始的手动分解。将输入模型分解为多个子实体,并根据这些子实体构建初始有向图。其次,通过均值插值法构造虚拟边和顶点,然后将其添加到其对应的有向图中,从而在一个有向图中建立子图之间的连接。第三,通过将子实体彼此相交来获得面板。将面板的顶点和边缘添加到其相应的子实体的有向图中,以在子实体的有向图之间建立连接。最后,根据整个模型的网格化解,构造了一个线性系统。本文揭示的实验表明,该方法适用于耦合准多立方体的全结构六面体网格生成。

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