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A contact algorithm for voxel-based meshes using an implicit boundary representation

机译:基于Voxel的网格的联系算法使用隐式边界表示

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Numerical methods operating on structured grids have become popular since they offer good run time performance and are able to process directly voxel-based digital data from image recordings. Hence, the general framework of these fast solvers presupposes an unfitted boundary approximation avoiding complicated meshing of bodies. This allows an efficient handling with geometrical issues. Nevertheless, contacts between deformable solids are hard to deal with in the presence of this boundary representation. For this difficulty we suggest the usage of an implicit boundary representation combined with a modified saddle point formulation, resembling Nitsche's approach. Both ideas give an elegant approach for discretizing the contact terms and enable a simple contact detection. Moreover, we suggest an intermediate surface as new reference contact area which fits well into our proposed method. In the end we present numerical results and analyze the accuracy and convergence rate. Furthermore, we demonstrate the current application range of our approach for problems with multiple contacts. In this paper we focus only on frictionless contact with small deformations. (C) 2019 The Author(s). Published by Elsevier B.V.
机译:在结构化网格上运行的数值方法变得流行,因为它们提供了良好的运行时间性能,并且能够从图像录制中直接处理基于体素的数字数据。因此,这些快速求解器的一般框架预先避免了避免了身体复杂的啮合。这允许有效地处理几何问题。然而,可变形固体之间的接触难以在这种边界表示存在下处理。对于这种困难,我们建议使用隐式边界表示与修改的鞍点配方一起使用,类似于Nitsche的方法。这两个想法都提供了优雅的方法,用于离散化联系术语并实现简单的接触检测。此外,我们建议中间表面作为新的参考接触区域,其适合我们所提出的方法。最后,我们呈现了数值结果并分析了准确性和收敛速度。此外,我们展示了我们对多个联系人问题的方法的当前应用范围。在本文中,我们只关注摩擦接触与小变形。 (c)2019年作者。由elsevier b.v出版。

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