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Public speaking in virtual reality: facing an audience of avatars

机译:虚拟现实中的公开演讲:面对化身的观众

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What happens when someone talks in public to an audience they know to be entirely computer generated-to an audience of avatars? If the virtual audience seems attentive, well-behaved, and interested, if they show positive facial expressions with complimentary actions such as clapping and nodding, does the speaker infer correspondingly positive evaluations of performance and show fewer signs of anxiety? On the other hand, if the audience seems hostile, disinterested, and visibly bored, if they have negative facial expressions and exhibit reactions such as head-shaking, loud yawning, turning away, falling asleep, and walking out, does the speaker infer correspondingly negative evaluations of performance and show more signs of anxiety? We set out to study this question during the summer of 1998. We designed a virtual public speaking scenario, followed by an experimental study. We wanted mainly to explore the effectiveness of virtual environments (VEs) in psychotherapy for social phobias. Rather than plunge straight in and design a virtual reality therapy tool, we first tackled the question of whether real people's emotional responses are appropriate to the behavior of the virtual people with whom they may interact. The project used DIVE (Distributive Interactive Virtual Environment) as the basis for constructing a working prototype of a virtual public speaking simulation. We constructed as a Virtual Reality Modeling Language (VRML) model, a virtual seminar room that matched the actual seminar room in which subjects completed their various questionnaires and met with the experimenters.
机译:当某人与他们完全是计算机生成的观众与化身观众进行公开交谈时,会发生什么?如果虚拟听众看起来细心,行为举止和感兴趣,并且他们表现出积极的面部表情并采取诸如拍手和点头之类的互补动作,那么说话者是否可以推断出对演奏的积极评价并显示出更少的焦虑迹象?另一方面,如果听众似乎敌对,无趣且明显无聊,则他们的面部表情消极,并表现出诸如摇头,大声打哈欠,转身,入睡和走动等反应,说话者会相应地推断对表现的负面评价并显示出更多的焦虑迹象?我们开始在1998年夏季研究这个问题。我们设计了一个虚拟的公共演讲场景,然后进行实验研究。我们主要想探索虚拟环境(VEs)在社会恐惧症心理治疗中的有效性。我们不是直接投入并设计虚拟现实疗法工具,而是首先解决了以下问题:真实人的情感反应是否适合他们可能与之互动的虚拟人的行为。该项目使用DIVE(分布式交互式虚拟环境)作为构建虚拟公共演讲模拟的工作原型的基础。我们构建了一个虚拟研讨室作为虚拟现实建模语言(VRML)模型,该研讨室与实际研讨室相匹配,在该研讨室中,受试者完成了各种问卷并与实验者会面。

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