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Choosing rendering parameters for effective communication of 3D shape

机译:选择渲染参数以有效传达3D形状

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We conducted a series of perceptual experiments to assess the contributions of rendering parameters to the perception of the shape of three-dimensional objects. For the experiments, observers viewed graphically rendered displays consisting of pairs of rotating objects and judged whether their shapes were identical. For some pairs they were, while for other pairs they differed by varying amounts. We determined the accuracy of shape perception from these discrimination judgments. We provide background information for the operational definition of shape used throughout the experiments, as well as for the rendering factors under experimental investigation: occluding contour, smooth shading, and specular highlights. Following that, we describe a series of experiments. Experiment 1 demonstrated the effectiveness of our new technique for the exploration of perceptual issues related to graphic interfaces. An additional four experiments produced results concerning the effects of rendering parameters on the communication of 3D shape. Experiments 2 and 3 investigated the contributions of basic rendering conditions such as the presence of occluding contours and smooth surface shading. In Experiments 4 and 5, the manipulation of specular highlighting revealed that accurate shape discrimination judgments were possible either with or without the specular component. These results lay a foundation for reasoned manipulation of interface properties when accurate communication of 3D shape is a primary goal of the display.
机译:我们进行了一系列感知实验,以评估渲染参数对三维物体形状感知的贡献。对于实验,观察者查看了由成对的旋转对象组成的图形显示,并判断它们的形状是否相同。对于某些对,它们是不同的,而对于其他对,它们是不同的。我们根据这些判别判断确定了形状感知的准确性。我们为整个实验中使用的形状的操作定义以及实验研究中的渲染因素提供了背景信息:遮挡轮廓,平滑阴影和镜面高光。接下来,我们描述了一系列实验。实验1证明了我们的新技术在探索与图形界面有关的感知问题方面的有效性。另外四个实验产生了有关渲染参数对3D形状通信的影响的结果。实验2和3研究了基本渲染条件的贡献,例如是否存在遮挡轮廓和平滑的表面阴影。在实验4和5中,对镜面反射高光的操作表明,无论有无镜面反射分量,都可以进行准确的形状辨别判断。当准确传达3D形状是显示器的主要目标时,这些结果为合理操纵界面属性奠定了基础。

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