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Samurai Romanesque, J2ME, and the battle for mobile cyberspace

机译:J2ME的Samurai Romanesque和移动网络空间之战

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Reviews the cell phone game Samurai Romanesque. Players take a virtual journey through 15th-century Japan, engage other players in real-time battles, visit a thousand historical towns and villages, practice the art of Zen, and even have virtual children. This massive multiplayer role-playing game can accommodate half a million gamers simultaneously. Rendered in color, and resembling the graphics quality of the (8-bit) Game Boy, the game takes the wireless Internet to a new level of complexity and is a sign of things to come, that is, cyberspace on the go. Dwango built Samurai Romanesque on the Java 2 platform, Micro Edition (J2ME), a compact version of Sun Microsystems' Java 2 programming environment. J2ME suits applications such as cell phones, pagers, set-top boxes, and other devices with limited memory and slow processors. NTT DoCoMo's technology uses Sun's reduced K virtual machine, but the company developed its own proprietary version of mobile Java.
机译:评论手机游戏Samurai Romanesque。玩家在15世纪的日本进行虚拟旅程,与其他玩家进行实时战斗,参观一千个历史悠久的城镇和村庄,练习禅宗艺术,甚至生下虚拟的孩子。这款大型多人角色扮演游戏可同时容纳500万玩家。该游戏采用彩色渲染,类似于(8位)Game Boy的图形质量,将无线互联网的复杂性提高到了一个新的水平,这标志着即将到来的事物的出现,即移动中的网络空间。 Dwango在Java 2平台Micro Edition(J2ME)上构建了Samurai Romanesque,这是Sun Microsystems Java 2编程环境的紧凑版本。 J2ME适用于手机,寻呼机,机顶盒和其他内存有限且处理器速度较慢的设备。 NTT DoCoMo的技术使用Sun的精简K虚拟机,但该公司开发了自己的专有版本的移动Java。

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