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What is a pixel?

机译:什么是像素?

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摘要

The total list of processing required to view a pixel includes antialiasing, offset sampling, color space projection, reconstruction filter compensation, compositing, gamma correction, and quantization and dithering. If we look at all these operations we can see a pattern: Almost all of them throw away information. When we filter out high frequencies, quantize intensities into bins, project a continuous color spectrum into three numbers, and represent geometric edges with a single transparency value we can see that an ordinary-hardware pixel, either refreshed on the screen or stored in a file, is simply a bad data compression technique. Any rendering algorithm or image processing operation that converts data to pixels generally loses information about the original data that it uses as input. A few polygons become thousands of pixels; a high-resolution image becomes a low-resolution image. Conversion to pixels for viewing purposes used to be a slow operation, but with faster processors we no longer need to do the image generation offline for speed purposes. We can recalculate the image whenever we need to look at it.
机译:查看像素所需的全部处理列表包括抗锯齿,偏移采样,色彩空间投影,重建滤波器补偿,合成,伽马校正以及量化和抖动。如果我们查看所有这些操作,我们可以看到一种模式:几乎所有这些操作都会丢弃信息。当我们滤除高频,将强度量化到bin中,将连续的色谱图投影为三个数字并用单个透明度值表示几何边缘时,我们可以看到普通硬件像素在屏幕上刷新或存储在文件中,只是一种糟糕的数据压缩技术。将数据转换为像素的任何渲染算法或图像处理操作通常都会丢失有关其用作输入的原始数据的信息。几个多边形变成了数千个像素。高分辨率图像变为低分辨率图像。出于查看目的而转换为像素的操作通常很慢,但是有了更快的处理器,我们不再需要为了提高速度而离线进行图像生成。每当需要查看图像时,我们都可以重新计算图像。

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