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Shape 4.0: 3D Shape Modeling and Processing Using Semantics

机译:Shape 4.0:使用语义的3D形状建模和处理

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摘要

In the last decade, sensor, communication, and computing technologies have advanced rapidly, producing dramatic changes in our daily lives and in a variety of application domains. Emerging technologies are leading us to a gradual, but inescapable integration of our material and digital realities and the advent of cyber-physical worlds. Although attaining visual realism is within the grasp of current 3D modeling approaches, it is less clear whether current modeling techniques will accommodate the needs of human communication and of the applications that we can already envisage in those futuristic worlds. Inspired by the evolution trends of the Web, this article describes the evolution of shape modeling from the Shape 1.0 geometry-only, mesh-based stage to the forthcoming semantics-driven Shape 4.0 era.
机译:在过去的十年中,传感器,通信和计算技术飞速发展,在我们的日常生活和各种应用领域中产生了巨大的变化。新兴技术使我们逐步但不可避免地整合了我们的物质和数字现实,以及网络物理世界的到来。尽管获得视觉逼真度在当前3D建模方法的掌握范围之内,但目前尚不清楚当前的建模技术是否能够满足人类交流的需求以及我们在那些未来世界中已经可以设想的应用程序的需求。受Web演变趋势的启发,本文描述了形状建模从仅基于几何的Shape 1.0阶段,基于网格的阶段到即将到来的语义驱动的Shape 4.0时代的演变。

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