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Caricature Expression Extrapolation Based on Kendall Shape Space Theory

机译:基于KENDALL形状空间理论的漫画表达推断

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Facial expression editing plays a fundamental role in facial expression generation and has been widely applied in modern film productions and computer games. While the existing 2-D caricature facial expression editing methods are mostly realized by expression interpolation from the original image to the target image, expression extrapolation has rarely been studied before. In this article, we propose a novel expression extrapolation method for caricature facial expressions based on the Kendall shape space, in which the key idea is to introduce a representation for the 3-D expression model to remove rigid transformations, such as translation, scaling, and rotation, from the Kendall shape space. Built upon the proposed representation, the 2-D caricature expression extrapolation process can be controlled by the 3-D model reconstructed from the input 2-D caricature image and the exaggerated expressions of the caricature images generated based on the extrapolated expression of a 3-D model that is robust to facial poses in the Kendall shape space; this 3-D model can be calculated with tools such as exponential mapping in Riemannian space. The experimental results demonstrate that our method can effectively and automatically extrapolate facial expressions in caricatures with high consistency and fidelity. In addition, we derive 3-D facial models with diverse expressions and expand the scale of the original FaceWarehouse database. Furthermore, compared with the deep learning method, our approach is based on standard face datasets and avoids the construction of complicated 3-D caricature training sets.
机译:面部表情编辑在面部表达生成中起着基本作用,并广泛应用于现代电影制作和电脑游戏。虽然现有的2-D漫画面部表情编辑方法主要通过从原始图像到目标图像的表达式插值来实现,但是之前已经研究了表达推断。在本文中,我们提出了一种基于KENDALL形状空间的漫画面部表达式的新表达外推方法,其中关键的想法是引入3-D表达模型的表示,以去除刚性变换,例如翻译,缩放,和旋转,从肯德尔形状空间。基于所提出的表示,2-D漫画表达外推过程可以由从输入的2-D漫画图像重建的三维模型和基于3-的外推表达产生的漫画图像的夸张表达式来控制D模型在Kendall形状空间中对面部姿势的强大;该3-D模型可以用riemannian空间中的指数映射等工具计算。实验结果表明,我们的方法可以有效地和自动地将面部表达在高一致性和保真度高的漫画中。此外,我们派生了三维面部模型,具有不同的表达式,并扩展了原始面部储存库数据库的规模。此外,与深度学习方法相比,我们的方法基于标准面部数据集,避免了复杂的3-D漫画训练集的构造。

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