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首页> 外文期刊>IEEE Computer Graphics and Applications >Motion Primitives Classification Using Deep Learning Models for Serious Game Platforms
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Motion Primitives Classification Using Deep Learning Models for Serious Game Platforms

机译:使用深度学习模型进行严重游戏平台的运动原语分类

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摘要

Serious games are receiving increasing attention in the field of cultural heritage (CH) applications. A special field of CH and education is intangible cultural heritage and particularly dance. Machine learning (ML) tools are necessary elements for the success of a serious game platform since they introduce intelligence in processing and analysis of users' interactivity. ML provides intelligent scoring and monitoring capabilities of the user's progress in a serious game platform. In this article, we introduce a deep learning model for motion primitive classification. The model combines a convolutional processing layer with a bidirectional analysis module. This way, RGB information is efficiently handled by the hierarchies of convolutions, while the bidirectional properties of a long short term memory (LSTM) model are retained. The resulting convolutionally enhanced bidirectional LSTM (CEBi-LSTM) architecture is less sensitive to skeleton errors, occurring using low-cost sensors, such as Kinect, while simultaneously handling the high amount of detail when using RGB visual information.
机译:严重的游戏正在受到文化遗产(CH)应用领域的增加。 CH和教育的特殊领域是无形的文化遗产,特别是舞蹈。机器学习(ML)工具是一个严重游戏平台成功的必要元素,因为它们在加工和分析用户交互中引入智能。 ML为用户在严重游戏平台中提供智能评分和监控能力。在本文中,我们向运动原始分类介绍了深度学习模型。该模型将卷积处理层与双向分析模块组合。这样,RGB信息通过卷积层次进行有效处理,而保留了长短短期存储器(LSTM)模型的双向属性。由此产生的卷积增强的双向LSTM(CEBI-LSTM)架构对骨架误差不太敏感,使用低成本传感器(例如Kinect)发生,同时在使用RGB视觉信息时同时处理大量细节。

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