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Game-based incentive mechanism for enabling edge video caching over passive optical networks

机译:基于游戏的激励机制,用于通过无源光网络实现边缘视频缓存

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摘要

With the ever-increasing mobile video traffic, edge caching enabled passive optical networks (PONs), where storages are deployed on optical network units (ONUs), are becoming a desirable back-end for mobile backhaul (MBH). By caching videos on ONUs, video requests generated in MBH can be efficiently accommodated. Thus, many previous works focus on leveraging the caching capabilities of ONUs to maximize the video cache-hit ratio. However, it is largely ignored how to stimulate individual ONUs to contribute their storages for caching videos. In this paper, we propose a game-based incentive mechanism through which the content provider (CP) rewards ONUs for their storage-contributions. We firstly formulate a two-level Stackelberg game to capture the interaction between the CP and ONUs. At the first level, the CP determines rewarding policy to maximize its utility. At the second level, ONUs react with the amount of provided storages with the aim to cooperatively maximize the social utility or competitively maximize their respective utilities, and thereby two sub-games are further modeled to depict the cooperation and competition among ONUs. We then give the specific strategies of cooperative ONUs and competitive ONUs, respectively. We also show the existence of an equilibrium in the formulated Stackelberg game. The performance of the proposed incentive scheme is finally evaluated by simulations.
机译:随着不断增加的移动视频流量,EDGE缓存支持的无源光网络(PON),在光网络单元(ONU)上部署了存储,正在成为移动回程(MBH)的理想后端。通过在ONU上缓存视频,可以有效地容纳MBH中生成的视频请求。因此,许多以前的作品侧重于利用ONU的缓存能力来最大化视频缓存命中率。但是,它很大程度上忽略了如何激发个人责任为缓存视频贡献他们的存储。在本文中,我们提出了一种基于游戏的激励机制,内容提供商(CP)奖励ONU的存储贡献。我们首先制定了两级Stackelberg游戏,以捕获CP和ONU之间的交互。在第一级,CP确定有益策略,以最大化其实用程序。在第二级,ONU与提供的存储量反应,目的是协同地利用社会效用或竞争最大化其各自的公用事业,从而进一步建模两个子游戏以描绘ONU之间的合作和竞争。然后,我们分别提供合作责任和竞争性责任的具体策略。我们还展示了配制的Stackelberg游戏中的均衡。拟议的激励方案的性能最终通过模拟评估。

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