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IBCD: a fast collision detection algorithm based on image space using OBB

机译:IBCD:使用OBB的基于图像空间的快速碰撞检测算法

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摘要

Image-based collision detection algorithms make efficient use of the graphics rendering hardware and reduce the computational cost of CPU. In this article, a fast collision detection algorithm based on image space is presented, which combines graphics hardware capabilities with a simplified geometric representation (oriented bounding box) in order to rapidly detect collisions between complex objects. The method can deal with arbitrary polyhedra, while preserving the merits of image-based collision detection algorithms. This is achieved by decomposing the surfaces of an object into a list of convex pieces. High efficiency of the algorithm is obtained by organizing the convex pieces into a binary tree with each node representing a convex piece, and by adopting triangle strip compression. The algorithm has been implemented and compared with related algorithms.
机译:基于图像的碰撞检测算法可有效利用图形渲染硬件并降低CPU的计算成本。在本文中,提出了一种基于图像空间的快速碰撞检测算法,该算法将图形硬件功能与简化的几何表示(定向边界框)相结合,以便快速检测复杂对象之间的碰撞。该方法可以处理任意多面体,同时保留了基于图像的碰撞检测算法的优点。这是通过将物体的表面分解为一系列凸块来实现的。通过将凸块组织成一个二叉树(每个节点代表一个凸块)并采用三角带压缩,可以提高算法的效率。该算法已实现并与相关算法进行了比较。

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