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Flexible and rapid animation of brittle fracture using the smoothed particle hydrodynamics formulation

机译:使用平滑粒子流体动力学公式灵活而快速地实现脆性断裂的动画

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This paper presents a hybrid animation approach to the flexible and rapid crack simulation of brittle material. At thenphysical level, the local stress tensors induced by collision are analyzed by using the smoothed particle hydrodynamicsn(SPH) formulation. Specifically, in order to determine the internal stress when rigid bodies collide with each other ornneighboring environments, we treat all of them as completely rigid body that has infinite stiffness and then evaluate virtualndisplacement for colliding particles. At the geometric level, in order to faithfully maintain the fracture interface during thencrack simulation, we utilize an efficient shape representation of solid based on the tetrahedral decomposition of the originalnsolid geometry. This novel hybrid approach resorts to local particle models, whose goal is to avoid heavy computationalnburden during crack interface updating and topological changing, and meanwhile, it facilitates the user-initiated interactivencontrol during the crack generation and propagation. Our animation experiments demonstrate the effectiveness of our novelnparticle-based method to simulate the crack of brittle material. Copyright © 2013 John Wiley & Sons, Ltd.
机译:本文提出了一种混合动画方法来对脆性材料进行快速灵活的裂纹模拟。在物理水平上,通过使用平滑粒子流体动力学n(SPH)公式分析了由碰撞引起的局部应力张量。具体来说,为了确定刚体彼此碰撞时的内部应力,我们将它们全部视为具有无限刚度的完全刚体,然后评估碰撞粒子的虚拟位移。在几何级别上,为了在随后的裂纹模拟过程中忠实地保持断裂界面,我们基于原始实体几何体的四面体分解利用了实体的有效形状表示。这种新颖的混合方法诉诸于局部粒子模型,其目的是避免在裂纹界面更新和拓扑变化过程中繁重的计算负担,同时,它有助于在裂纹生成和传播过程中由用户发起的交互式控制。我们的动画实验证明了我们基于新颖粒子的方法模拟脆性材料裂纹的有效性。版权所有©2013 John Wiley&Sons,Ltd.

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