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Skeletonization via dual of shape segmentation

机译:通过形状分割的双重骨骼化

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摘要

Curve skeletons of 3D objects are central to many geometry analysis tasks in the field of computer graphics. A desirable skeleton has to meet at least four requirements: (1) topologically homotopic to the primitive shape, (2) truly well-centred, (3) feature preserving and (4) has a reasonable degree of smoothness. There are at least a couple of difficulties with skeletonization. On the one hand, finding the "best" skeleton is related to visual perception, to some extent, and thus hard to be completely solved by a pure geometric technique. On the other hand, how to exactly characterize the centredness of a skeleton, without a pre-computed medial axis surface, still remains challenging. Due to the fact that skeletons are able to encode the overall structure, a skeleton has been used to guide segmentation of a shape, which implies that there exists a dual relationship between segmentation and skeletonization. Based on the underlying duality, we propose to generate skeletons from a reliable segmentation result that is more easily available by deep learning or alternative techniques. In implementation, we first extract a collection of samples and then compute the Voronoi diagram restricted in the volume w.r.t. those samples, followed by transforming the clipped Voronoi diagram into a graph G. We further equip each edge in G with a centredness score. The user-specific segmentation result is then used to decompose G into a set of subgraphs G_(i=1)~k The next task is to compute the Steiner tree for each subgraph while requiring that the Steiner trees of two adjacent parts G_i and G_j must be linked together. The global structure of the final skeleton inherits the proximity configuration of the user-specific segmentation, and thus is topologically homotopic to the primitive shape. At the same time, the centredness of the final skeleton is taken into full consideration by maximizing the overall centredness score. We also integrate the other two requirements carefully into our algorithmic framework. We conduct extensive experiments to evaluate the new approach in terms of the above-mentioned aspects. The experimental results show that our approach has an obvious advantage over the state-of-the-arts. As a by-product of our algorithm, users can obtain skeletons with different levels of details by editing the segmentation configurations.
机译:3D对象的曲线骨架是计算机图形领域的许多几何分析任务的核心。一种理想的骨架必须至少满足至少四种要求:(1)拓扑均匀的原始形状,(2)真正居中,(3)特征保存和(4)具有合理的平滑度。骨骼化至少有几个困难。一方面,找到“最佳”骨架与视觉感知有关,在某种程度上,并且因此难以通过纯几何技术完全解决。另一方面,如何恰好表征骨架的居中,没有预先计算的内侧轴表面,仍然仍然具有挑战性。由于骨架能够编码整体结构,已经使用骨架来引导形状的分割,这意味着分段和骨架之间存在双关系。根据基础的二元性,我们建议从可靠的分割结果中生成骷髅,这些结果更容易被深入学习或替代技术。在实现中,我们首先提取一系列样本,然后计算在卷W.r.t中限制的voronoi图。这些样品,然后通过将剪切的voronoi图转换为图G.我们进一步用百分点得分以G中的每个边缘装备。然后,使用特定于用户特定的分割结果来将g分解为一组子图G_(i = 1)〜k,下一个任务是为每个子图计算施蒂纳树,同时需要两个相邻部分G_I和G_J的静脉树必须联系在一起。最终骨架的全局结构继承了特定于用户特定分段的接近配置,因此是原始形状的拓扑均匀。与此同时,最终骨骼的百分率是充分考虑,通过最大化整个百分点得分。我们还将其他两项要求仔细集成到我们的算法框架中。我们对上述方面进行了广泛的实验,以评估新方法。实验结果表明,我们的方法对最先进的方面具有明显的优势。作为我们的算法的副产品,用户可以通过编辑分割配置来获得具有不同细节级别的骨架。

著录项

  • 来源
    《Computer Aided Geometric Design》 |2020年第6期|101856.1-101856.13|共13页
  • 作者单位

    School of Computer Science and Technology Shandong University Qingdao China;

    School of Computer Science and Technology Shandong University Qingdao China;

    School of Information and Technology Qingdao University of Science and Technology Qingdao China;

    School of Information and Technology Qingdao University of Science and Technology Qingdao China;

    School of Computer Science and Technology Shandong University Qingdao China;

    School of Computer Science and Technology Shandong University Qingdao China;

    School of Software Shandong University Jinan China;

    School of Computer Science and Technology Shandong University Qingdao China;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Curve skeleton; Skeletonization; Steiner tree; Shape segmentation;

    机译:曲线骨架;骨架化;施泰纳;形状分割;

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