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首页> 外文期刊>Computer Aided Geometric Design >Paper-craft from 3D polygonal models using generalized cylinders
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Paper-craft from 3D polygonal models using generalized cylinders

机译:使用广义圆柱的3D多边形模型中的纸模型

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摘要

We introduce an algorithm for approximating a 2-manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of triangles not necessarily taken from the original mesh. Our algorithm is automatic, creates easy-to-assemble pieces, and provides L_∝ global error bounds. The algorithm consists of three stages. In the first stage, the mesh is segmented into meaningful components. The second stage approximates each of the mesh components in 3D by a set of triangle strips with smooth (non-jagged) boundaries that guarantee a maximal user-defined error relative to the original mesh. Finally, these strips are unfolded to the plane, resulting in flat patterns, which may be cut and assembled from paper. The approximation quality is controlled by a user-supplied parameter specifying the allowed Hausdorff distance between the input mesh and its piecewise-developable approximation. The strips generated by our algorithm may be parameterized to conform with the parameterization of the original mesh, if given, to facilitate texture mapping. We demonstrate this by physically assembling paper-craft models from the strips generated by our algorithm when run on several polygonal 3D mesh data sets.
机译:我们介绍了一种通过一组可展开曲面近似2流形3D网格的算法。每个可展表面是一个广义的圆柱体,表示为不一定从原始网格获取的三角形带。我们的算法是自动的,可以创建易于组装的片段,并提供L_∝全局误差范围。该算法包括三个阶段。在第一阶段,将网格划分为有意义的组件。第二阶段通过一组带有平滑(非锯齿状)边界的三角带来逼近3D中的每个网格组件,这些三角形带保证了相对于原始网格的最大用户定义误差。最后,这些条在平面上展开,形成扁平图案,可以从纸上切下并组装。近似质量由用户提供的参数控制,该参数指定输入网格及其分段可展开近似之间允许的Hausdorff距离。由我们的算法生成的条带可以进行参数化,使其与原始网格的参数化(如果给定)相一致,以利于纹理映射。我们通过在多个多边形3D网格数据集上运行时,从我们的算法生成的条带上物理组装纸模型来证明这一点。

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