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Activity-Based Travel Scenario Analysis with Routing Problem Reoptimization

机译:基于活动的出行场景分析及路由问题重新优化

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Activity-based travel scenario analysis and network design using a household activity pattern problem (HAPP) can face significant computational cost and inefficiency. One solution approach, called reoptimization, makes use of an optimal solution of a prior problem instance to find a new solution faster and more accurately. Although the method is generally NP-hard as well, the approximation bound has been shown in the literature to be tighter than a full optimization for several traveling salesman problem variations. To date, however, there have not been any computational studies conducted with the method for scenario analysis with generalized vehicle routing problems, nor has there been any metaheuristics designed with reoptimization in mind. A generalized, selective household activity routing problem (G-SHARP) is presented as an extension of the HAPP model to include both destination and schedule choice for the purpose of testing reoptimization. Two reoptimization algorithms are proposed: a simple swap heuristic and a new class of evolutionary algorithms designed for reoptimization, dubbed a Genetic Algorithm with Mi-tochondrial Eve (GAME). The two algorithms are tested against a standard genetic algorithm in a computational experiment involving 100 zones that include 400 potential activities (resulting in a total of 802 nodes per single-traveler household). Five hundred households are synthesized and computationally tested with a base scenario, a scenario where an office land use in one zone is de-zoned, and a scenario where a freeway is added onto the physical network. The results demonstrate the effectiveness of reoptimization heuristics, particularly GAME, and the capability of G-SHARP to capture reallocations of activities and schedules with respect to spatiotemporal changes.
机译:使用家庭活动模式问题(HAPP)的基于活动的出行场景分析和网络设计可能会面临巨大的计算成本和效率低下。一种解决方案方法称为重新优化,它利用先前问题实例的最优解决方案来更快,更准确地找到新的解决方案。尽管该方法通常也适用于NP-hard,但在文献中已显示出近似界限比针对几个旅行商问题变化的完全优化更为严格。但是,迄今为止,还没有针对情景分析的方法对广义车辆路径问题进行任何计算研究,也没有针对重新优化而设计的元启发式方法。作为HAPP模型的扩展,提出了一种通用的选择性家庭活动路由问题(G-SHARP),以包括目的地和计划选择,以测试重新优化。提出了两种重新优化算法:一种简单的交换启发式算法和为重新优化而设计的一类新的进化算法,称为带有线粒体夏娃的遗传算法(GAME)。在涉及100个区域(包括400个潜在活动)的计算实验中,对这两种算法与标准遗传算法进行了测试(每个单旅行者家庭总共有802个节点)。对500个家庭进行了综合和计算测试,其中包括基本方案,将一个区域中的办公用地划分区域的方案以及在物理网络上添加高速公路的方案。结果证明了重新优化试探法(尤其是GAME)的有效性,以及G-SHARP捕获与时空变化有关的活动和计划重新分配的能力。

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