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A Sociotechnical Approach to the Museum Congestion Management Problem

机译:博物馆拥堵管理问题的社会技术方法

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摘要

In this article, a sociotechnical consideration of the congestion management problem in museums is presented, by treating museums as dynamic social systems, where the momentum of the experience is controlled by visitors themselves. Visitors are considered as prospect-theoretic utility maximizers, whose behavioral risk attitudes affect not only their personal decisions and experiences but also those of others, thus creating an interdependent social system. To address the congestion problem within such a probabilistic and uncertain environment, pricing is introduced as an effective mechanism to drive visitor actions in efficient operation points, preserving museum operation stability. The corresponding problem of determining the time invested by each visitor at museum exhibits toward optimizing their obtained experience, as expressed via properly designed prospect-theoretic utility functions with pricing, is formulated and treated as a noncooperative game. The theory of S-modular games is adopted to prove existence and convergence to Nash equilibrium. Based on this framework, we study and analyze the validity and effectiveness of pricing as a tool to manage congestion in museums.
机译:在本文中,通过将博物馆视为动态社会系统,展示了博物馆拥塞管理问题的社会科学思考,其中经验的势头是由游客自己控制的。游客被视为前景 - 理论实用程序最大化,其行为风险态度不仅影响他们的个人决策和经验,而且影响其他人,从而产生相互依存的社会制度。为了解决如此概率和不确定的环境中的拥塞问题,因此被引入定价作为在高效运行点中推动访客动作的有效机制,保持博物馆运营稳定性。确定每位访客投资的相应问题博物馆展示展示优化其获得的经验,如通过正确设计的前景 - 理论功能,具有定价,被制定并视为非自由作游戏。采用S-Moblular游戏理论证明存在和收敛到纳什均衡。基于此框架,我们研究并分析定价的有效性和有效性作为管理博物馆拥堵的工具。

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