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Conditional Coordination Games on Cyclic Social Influence Networks

机译:循环社会影响力网络上的条件协调游戏

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Coordinated decision making is one of the fundamental attributes of intelligent behavior, and game theory has long served as a framework within which to model interactive decision making, especially for scenarios where decision makers are motivated to compete for the distribution of scarce resources. It is not obvious, however, that the standard game-theoretic framework is appropriate for complex social scenarios where agents are influenced by the attitudes and opinions of others and, consequently, the opportunity exists to make coordinated decisions in the pursuit of coherent group behavior. Noncooperative game theory is founded on the premise that choices ought to be strategically rational-agents make best-replies to the expected actions of others. However, when modeling groups whose members are responsive to social influence, a relevant notion of behavior is for them to coordinate rather than compete. The combination of conditional game theory and Bayesian network theory provides a framework within which to formalize a theory of coordinated decision making under social influence. As originally developed, however, conditional game theory applies only to acyclical networks involving unilateral influence propagation. This paper extends the theory to account for networks with cycles, where agents are able to exert multilateral influence on each other. The Markov convergence theorem establishes conditions for convergence to steady-state coordinated decisions, and demonstrates its use with a bilateral collaboration scenario. In addition, this paper provides a mathematical analysis of several canonical network topologies.
机译:协调决策是智能行为的基本属性之一,长期以来,博弈论一直是建模交互式决策的框架,特别是对于决策者有动机竞争稀缺资源分配的情况。但是,标准的博弈论框架并不适合于复杂的社会情境,在这种情境下,代理人会受到他人的态度和见解的影响,因此,有机会在追求连贯的群体行为时做出协调一致的决策。非合作博弈理论是建立在这样的前提下的,即选择应该是战略上的理性行为者,才能对他人的预期行动做出最佳回应。但是,在对成员响应社会影响的群体进行建模时,行为的相关概念是让他们协调而不是竞争。条件博弈理论与贝叶斯网络理论的结合为在社会影响下形式化协调决策理论提供了框架。但是,正如最初发展的那样,条件博弈理论仅适用于涉及单方面影响传播的非循环网络。本文将理论扩展到考虑具有周期的网络,在这种网络中,代理人能够相互施加多边影响。马尔可夫收敛定理为收敛到稳态协调决策建立了条件,并在双边协作场景中证明了它的使用。此外,本文提供了几种规范网络拓扑的数学分析。

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