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Hermite polynomial smoothing in beam-to-beam frictional contact

机译:梁对梁摩擦接触的Hermite多项式平滑

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摘要

In this paper a smoothing procedure is suggested for the 3D beam-to-beam contact. A smooth segment is defined basing on current position vectors of three nodes limiting two adjacent finite elements. The approximated fragment of a beam axis as a 3D curve spans between the centre points of these elements. The curve is described parametrically using three Hermite polynomials. The four boundary conditions necessary to determine the coefficients for each of these polynomials involve co-ordinates and slopes at the curve ends. The slopes are defined in terms of the element nodal co-ordinates, too. There is no dependence on nodal rotations so this formulation can be embedded in a beam analysis using any type of beam finite element. This geometric representation of the curve is incorporated into the 3D beam-to-beam frictional contact model with the penalty method used to enforce contact constraints. The residual vector and the corresponding tangent stiffness matrix are determined for the normal part of contact and for the stick or slip state of friction. A few numerical examples are presented to show the performance of the suggested smoothing procedure in the cases featuring large frictional sliding.
机译:在本文中,建议对3D束与束接触进行平滑处理。基于限制两个相邻有限元的三个节点的当前位置向量来定义平滑段。作为3D曲线的光束轴的近似片段跨越这些元素的中心点之间。使用三个Hermite多项式以参数形式描述曲线。确定这些多项式的每个系数所需的四个边界条件包括曲线末端的坐标和斜率。斜率也根据单元节点坐标来定义。不依赖于节点旋转,因此可以使用任何类型的梁有限元将该公式嵌入到梁分析中。曲线的这种几何表示法通过用于强制接触约束的惩罚方法被合并到3D束对梁摩擦接触模型中。确定残余矢量和相应的切线刚度矩阵,用于接触的法线部分以及摩擦的粘滞或滑移状态。给出了几个数值示例,以显示建议的平滑程序在大摩擦滑动情况下的性能。

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