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Fast GPU-Based Seismogram Simulation From Microseismic Events in Marine Environments Using Heterogeneous Velocity Models

机译:使用异质速度模型基于海洋环境中微地震事件的基于GPU的快速地震图仿真

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摘要

A novel approach is presented for fast generation of synthetic seismograms due to microseismic events, using heterogeneous marine velocity models. The partial differential equations for the three-dimensional (3-D) elastic wave equation have been numerically solved using the Fourier domain pseudo-spectral method which is parallelizable on the graphics processing unit (GPU) cards, thus making it faster compared to traditional CPU based computing platforms. Due to computationally expensive forward simulation of large geological models, several combinations of individual synthetic seismic traces are used for specified microseismic event locations, in order to simulate the effect of realistic microseismic activity patterns in the subsurface. We here explore the patterns generated by few hundreds of microseismic events with different source mechanisms using various combinations, both in event amplitudes and origin times, using the simulated pressure and three component particle velocity fields via 1-D, 2-D and 3-D seismic visualizations.
机译:提出了一种使用非均匀海洋速度模型快速生成由于微地震事件而产生的合成地震图的新方法。三维(3-D)弹性波方程的偏微分方程已使用可在图形处理单元(GPU)卡上并行化的傅里叶域伪谱方法进行了数值求解,从而使其比传统CPU更快基于计算平台。由于大型地质模型的计算成本高昂的正演模拟,个别合成地震迹线的几种组合用于指定的微地震事件位置,以便模拟地下真实的微地震活动模式的影响。我们在这里使用模拟压力和通过1D,2-D和3-D的三个分量粒子速度场,探索了由数百种微震事件产生的模式,这些震源具有不同的震源机制,并且使用了各种组合,包括事件振幅和始发时间,地震可视化。

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