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首页> 外文期刊>Communications of the ACM >Markets characterized by multiple competing digital standards have room for more than one winner, unlike traditional analog markets.
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Markets characterized by multiple competing digital standards have room for more than one winner, unlike traditional analog markets.

机译:与传统的模拟市场不同,以多种竞争性数字标准为特征的市场拥有不止一个赢家的空间。

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摘要

most managers (and consumers) understand the key patterns of market evolution from earlier standards wars. History provides a number of examples that begin with two or more similar, but incompatible, information technologies introduced to address consumer market needs. Incompatibilities between the technologies mean users of one cannot enjoy the benefits of the other, in terms of either users to communicate with or of content to consume. Vendors of both technologies, recognizing the network effects associated with adoption, start a "standards war," given their expectation that only one will win, and thus that firms must compete for the market before they compete in the market. This result is common in markets with networks of complementary goods (such as software for hardware, media for players, and games for game consoles), where the market desires a single, dominant standard, and consumers prefer to adopt the market leader, and may even withhold purchases until a dominant technology emerges.15
机译:大多数经理(和消费者)了解早期标准战争带来的市场演变的关键模式。历史提供了许多示例,这些示例以为满足消费者市场需求而引入的两个或更多个相似但不兼容的信息技术开始。这些技术之间的不兼容性意味着,无论是与用户通信还是要消费的内容,一个用户都无法享受另一方的利益。两种技术的供应商都认识到与采用相关的网络效应,因此发起了一场“标准之战”,因为他们期望只有一场胜利,因此公司必须在进入市场之前先竞争市场。在具有互补商品网络(例如,用于硬件的软件,用于播放器的媒体以及用于游戏机的游戏)的市场中,这种结果很常见,在该市场中,市场需要一个统一的主导标准,而消费者则更愿意采用市场领先者,并且可能甚至保留购买,直到出现主导技术为止。15

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