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Naming Game with Multiple Hearers

机译:多听者命名游戏

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A new model called Naming Game with Multiple Hearers (NGMH) is proposed in this paper. A naming game over a population of individuals aims to reach consensus on the name of an object through pair-wise local interactions among all the individuals. The proposed NGMH model describes the learning process of a new word, in a population with one speaker and multiple hearers, at each interaction towards convergence. The characteristics of NGMH are examined on three types of network topologies, namely ER random-graph network, WS small-world network, and BA scale-free network. Comparative analysis on the convergence time is performed, revealing that the topology with a larger average (node) degree can reach consensus faster than the others over the same population. It is found that, for a homogeneous network, the average degree is the limiting value of the number of hearers, which reduces the individual ability of learning new words, consequently decreasing the convergence time; for a scale-free network, this limiting value is the deviation of the average degree. It is also found that a network with a larger clustering coefficient takes longer time to converge; especially a small-word network with smallest rewiring possibility takes longest time to reach convergence. As more new nodes are being added to scale-free networks with different degree distributions, their convergence time appears to be robust against the network-size variation. Most new findings reported in this paper are different from that of the single-speaker/single-hearer naming games documented in the literature.
机译:本文提出了一种新的名为多听者命名游戏的模型(NGMH)。一个针对个人群体的命名游戏旨在通过所有个体之间的成对局部交互作用,就对象名称达成共识。拟议的NGMH模型描述了每个单词在朝向融合的每次交互中在一个具有一个说话者和多个听者的人群中学习新单词的过程。从ER随机图网络,WS小世界网络和BA无标度网络三种类型的网络拓扑中检查了NGMH的特性。对收敛时间进行了比较分析,发现在同一总体上,具有较高平均(节点)度的拓扑可以比其他拓扑更快地达成共识。研究发现,对于同构网络,平均程度是听众数量的极限值,这降低了学习新单词的个体能力,从而缩短了收敛时间。对于无标度网络,此极限值是平均度的偏差。还发现具有较大聚类系数的网络需要更长的时间才能收敛。特别是具有最小重新布线可能性的小字网络需要最长的时间才能达到收敛。随着越来越多的新节点被添加到具有不同程度分布的无标度网络中,它们的收敛时间似乎可以抵抗网络规模的变化。本文报道的大多数新发现与文献中记载的单说话者/单听者命名游戏不同。

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