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Crowd textures as proximity graphs

机译:人群纹理作为接近图

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We are only starting to understand how people behave when they are part of a crowd. This article presents a novel approach to the study and management of crowds. The approach comprises a device to be worn by individuals, an infrastructure to collect the information from the devices, a set of algorithms for recognizing crowd dynamics, and a set of feedback strategies to intervene in the crowd. A fundamental element of our approach is to consider crowds in terms of their texture. The crowd texture is represented through the proximity graph, a data structure that captures the spatial closeness relationship between individuals over time. We address its properties and limitations, a system architecture to measure and process it, and a few examples of insights that can be obtained from analyzing it.
机译:我们才刚刚开始理解人们在人群中的表现。本文提出了一种新颖的人群研究和管理方法。该方法包括个人佩戴的设备,从设备中收集信息的基础结构,用于识别人群动态的一组算法以及干预人群的一组反馈策略。我们方法的基本要素是根据人群的质地来考虑人群。人群纹理通过接近图表示,该图是一种数据结构,可捕获随时间变化的个人之间的空间接近性关系。我们解决了它的属性和局限性,用于度量和处理它的系统体系结构以及从分析中可以获得的一些见解示例。

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